This gist explains the proper way to set up a static ip by altering the correct network file located on the pi. https://gist.github.com/superjamie/ac55b6d2c080582a3e64
Download wakeonlan
program.
#ifndef _MATRIX_H | |
#define _MATRIX_H | |
#include <cmath> | |
#include <algorithm> | |
#include <cstring> | |
#include "vector.h" |
#ifndef _VECTOR_H | |
#define _VECTOR_H | |
#include <iostream> | |
#include <cmath> | |
template <class t> | |
struct Vec4; |
cmake_minimum_required(VERSION 2.6) | |
project(OpenGL_APP) | |
option(GLFW_BUILD_DOCS OFF) | |
option(GLFW_BUILD_EXAMPLES OFF) | |
option(GLFW_BUILD_TESTS OFF) | |
add_subdirectory(deps/glfw) | |
include_directories("deps/glfw/include" | |
"deps/glad/include/") |
#!/bin/bash | |
if [[ "$(lsb_release -si)" == "Ubuntu" ]]; then | |
sudo apt-get -qq - y install gnustep-gui-runtime | |
fi | |
while : | |
do | |
say "bark" | |
done |
This gist explains the proper way to set up a static ip by altering the correct network file located on the pi. https://gist.github.com/superjamie/ac55b6d2c080582a3e64
Download wakeonlan
program.
<html> | |
<head> | |
<!-- you can include other scripts here --> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r69/three.js"></script> | |
<script src="http://threejs.org/examples/js/controls/TrackballControls.js"></script> | |
<script src="papertowel.json"></script> | |
</head> | |
<body> | |
<script> |
* Remember to install NDK and create a standalone toolchain from that * | |
https://gist.github.com/Tydus/11109634 | |
* Remember to add in install of OpenGL dev headers on Ubuntu * | |
``` bash | |
$ sudo apt-get install libpng-dev libjpeg-dev libxxf86vm1 libxxf86vm-dev libxi-dev libxrandr-dev | |
$ sudo apt-get install mesa-common-dev | |
$ sudo apt-get install libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev |
using UnityEngine; | |
using System.Collections; | |
public class LookAtMouse : MonoBehaviour { | |
// speed is the rate at which the object will rotate | |
public float speed; | |
void FixedUpdate () { | |