Last active
August 11, 2019 17:15
-
-
Save romanlarionov/3c353cc29254133d4c44cd10e35bc86a to your computer and use it in GitHub Desktop.
OpenGL Context Creation Template
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
cmake_minimum_required(VERSION 2.6) | |
project(OpenGL_APP) | |
option(GLFW_BUILD_DOCS OFF) | |
option(GLFW_BUILD_EXAMPLES OFF) | |
option(GLFW_BUILD_TESTS OFF) | |
add_subdirectory(deps/glfw) | |
include_directories("deps/glfw/include" | |
"deps/glad/include/") | |
file(GLOB DEPS_SOURCES deps/glad/src/glad.c) | |
source_group("deps" FILES ${DEPS_SOURCES}) | |
add_executable(${PROJECT_NAME} main.cpp ${DEPS_SOURCES}) | |
target_link_libraries(${PROJECT_NAME} glfw ${GLFW_LIBRARIES}) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Getting up and running with your rendering concept without | |
// having to retype the same old stuff over and over again.. | |
#include <iostream> | |
#include <string> | |
#include "glad/glad.h" | |
#include "GLFW/glfw3.h" | |
const int texture_width = 720; | |
const int texture_height = 480; | |
const int msaa_rate = 1; | |
const std::string app_name = "Temp"; | |
static void keyCallbackFunc(GLFWwindow* window, int key, int scancode, int action, int mods) | |
{ | |
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) | |
glfwSetWindowShouldClose(window, GLFW_TRUE); | |
} | |
static void cursorPosCallbackFunc(GLFWwindow* window, double xpos, double ypos) | |
{ | |
} | |
void errorCallbackFunc(int error, const char* description) | |
{ | |
std::cerr << "Error: " << description << std::endl; | |
} | |
GLFWwindow* initGL() | |
{ | |
if (!glfwInit()) | |
{ | |
std::cerr << "Error: GLFW failed to initialize.\n"; | |
glfwTerminate(); | |
system("pause"); | |
exit(1); | |
} | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | |
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); | |
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); | |
glfwWindowHint(GLFW_SAMPLES, msaa_rate); | |
GLFWwindow *window = glfwCreateWindow(texture_width, texture_height, app_name, nullptr, nullptr); | |
if (!window) | |
{ | |
std::cerr << "Error: Window context failed to initialize.\n"; | |
glfwTerminate(); | |
system("pause"); | |
exit(1); | |
} | |
glfwMakeContextCurrent(window); | |
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); | |
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) | |
{ | |
std::cerr << "Error: GLAD failed to load OpenGL.\n"; | |
glfwTerminate(); | |
system("pause"); | |
exit(1); | |
} | |
glViewport(0, 0, texture_width, texture_height); | |
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); | |
glfwSetKeyCallback(window, keyCallbackFunc); | |
glfwSetCursorPosCallback(window, cursorPosCallbackFunc); | |
glfwSetErrorCallback(errorCallbackFunc); | |
return window; | |
} | |
void mainLoop(GLFWwindow *window) | |
{ | |
while(!glfwWindowShouldClose(window)) | |
{ | |
glfwPollEvents(); | |
glClear(); | |
// do stuff | |
glfwSwapBuffers(window); | |
} | |
glfwTerminate(); | |
} | |
int main() | |
{ | |
GLFWwindow *window = initGL(); | |
mainLoop(window); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment