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namespace WindowsGame2 | |
import System.IO | |
import Microsoft.Xna.Framework | |
public class Extractor(Game): | |
private graphics as GraphicsDeviceManager | |
private basePath as string | |
private outPath as string | |
def constructor(basePath as string, outPath as string): | |
graphics = GraphicsDeviceManager(self) | |
self.basePath = basePath | |
self.outPath = outPath | |
super.Content.RootDirectory = basePath | |
override def LoadContent(): | |
for file as string in Directory.GetFiles(Path.Combine(basePath, 'Images')): | |
print('Converting and saving ' + file) | |
if not Directory.Exists(outPath): | |
Directory.CreateDirectory(outPath) | |
filePath = Path.Combine(outPath, FileInfo(file).Name.Replace('xnb', 'png')) | |
if File.Exists(filePath): | |
File.Delete(filePath) | |
OFS = FileStream(filePath, FileMode.CreateNew, FileAccess.Write) | |
sourceImage = super.Content.Load[of Graphics.Texture2D](file.Replace('.xnb', '')) | |
sourceImage.SaveAsPng(OFS, sourceImage.Width, sourceImage.Height) | |
OFS.Flush() | |
OFS.Close() | |
System.Windows.Forms.MessageBox.Show('Done!') | |
self.Exit() | |
def Main(args as (string)): | |
if args.Length > 1: | |
outPath = args[1] | |
else: | |
outPath = Path.Combine(Directory.GetCurrentDirectory(), "Terraria Sprite Dump") | |
extractor = Extractor(args[0], outPath) | |
extractor.Run() |
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public class ExportGame : Game | |
{ | |
// Fields | |
private GraphicsDeviceManager gdm; | |
private string[] name; | |
private Texture2D[] texture; | |
// Methods | |
public ExportGame(string name) | |
{ | |
if (name != "") | |
{ | |
this.name = new string[] { name }; | |
} | |
else | |
{ | |
this.name = Directory.GetFiles(".", "*.xnb"); | |
for (int i = 0; i < this.name.Length; i++) | |
{ | |
this.name[i] = this.name[i].Split(new string[] { ".xnb" }, StringSplitOptions.RemoveEmptyEntries)[0]; | |
} | |
} | |
this.gdm = new GraphicsDeviceManager(this); | |
} | |
protected override void Draw(GameTime gameTime) | |
{ | |
for (int i = 0; i < this.texture.Length; i++) | |
{ | |
using (Stream stream = File.Open(this.name[i] + ".png", FileMode.Create)) | |
{ | |
this.texture[i].SaveAsPng(stream, this.texture[i].get_Width(), this.texture[i].get_Height()); | |
} | |
} | |
base.Draw(gameTime); | |
base.Exit(); | |
} | |
protected override void LoadContent() | |
{ | |
this.texture = new Texture2D[this.name.Length]; | |
for (int i = 0; i < this.texture.Length; i++) | |
{ | |
this.texture[i] = base.get_Content().Load<Texture2D>(this.name[i]); | |
} | |
base.LoadContent(); | |
} | |
} |
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