A professional-environment-friendly license that is Public Domain Equivalent (Like CC0, Unlicense, WTFPL, and 0BSD), but with the distinction of not being specific to software.
- Copy 0BSD
- Replace "software" with "work"
| (function main() { | |
| let errors = []; | |
| const playerTokens = canvas.tokens.controlled.filter((t) => { | |
| return ["character"].includes(t.actor.data.type); | |
| }); | |
| const enemyTokens = canvas.tokens.controlled.filter((t) => { | |
| return ["npc"].includes(t.actor.data.type) && t.data.disposition === -1; | |
| }); |
| Title: Meet the Titan | |
| Credit: Written by | |
| Author: | |
| u/Tinheadhero | |
| and u/droctagonapus | |
| Date: 2021-07-02 | |
| INT. RED TEAM WAREHOUSE - DAY | |
| A large gun, the Sweet Business, is in plain view. THE TITAN, holding the gun and his face out of frame, walks towards the camera and places it on a cardboard box. He sits down on a chair behind the box, face in frame. He looks into the camera, knowing we are watching. |
| #![allow(unused)] | |
| use std::env; | |
| use std::fs::File; | |
| use std::io::prelude::*; | |
| use std::io::Read; | |
| use std::io::{stdout, Error, ErrorKind, Write}; | |
| const LICENSE_DIRECTORY: &str = "licenses"; | |
| fn main() -> std::io::Result<()> { |
| using Godot; | |
| public class PlayerPreferences : Node | |
| { | |
| private static ConfigFile Cfg = new ConfigFile(); | |
| [Export] private static string Filename = "player_preferences.cfg"; | |
| private static string Filepath = "user://" + Filename; |
| Result | Effect | |
|---|---|---|
| 1 Threat | Your current weapon gains the Limited Ammo 3 item quality (CRB 88) until you acquire more ammo | |
| 2 Threat | Your current weapon gains the Limited Ammo 1 item quality (CRB 88) until you acquire more ammo | |
| 3 Threat | You gain the Disoriented status effect (CRB 114) | |
| 3 Threat | You gain the Staggered status effect (CRB 114) | |
| 1 Despair | Your current weapon is out of ammo and all weapons that use the same ammunition type gain the Limited Ammo 1 item quality (CRB 88) until you acquire more ammo | |
| 1 Advantage | Activate a weapon quality | |
| 1 Advantage | Recover 1 strain (repeatable) | |
| 2 Advantage | Gain an extra skill check (CRB 101) if you have already used one | |
| 3 Advantage | Reduce your current Staggered status effect (CRB 114) by 1 turn |
| type maybeString = string option | |
| let myMaybeString: maybeString = Some "howdy" | |
| let myString = | |
| match myMaybeString with | |
| | Some s -> s | |
| | None -> "" |
| let useTheme = () => { | |
| open ReactResponsiveRe; | |
| open Dom.Storage; | |
| open AppStyles; | |
| open AppStyles.ThemeNames; | |
| open AppStyles.ThemeStore; | |
| let prefersDarkMode = useMediaQuery("(prefers-color-scheme: dark)"); | |
| let systemTheme = |
| import react, {useState, createElement as h} from "react"; | |
| // With JSX | |
| function MyComponent() { | |
| const [count, setCount] = useState(0); | |
| return ( | |
| <div> | |
| <h1 className="heading" onClick={() => setCount(count + 1)}> | |
| Hello world! |