Created
August 13, 2020 22:14
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using Godot; | |
public class PlayerPreferences : Node | |
{ | |
private static ConfigFile Cfg = new ConfigFile(); | |
[Export] private static string Filename = "player_preferences.cfg"; | |
private static string Filepath = "user://" + Filename; | |
public override void _Ready() | |
{ | |
LoadOrSave(); | |
} | |
private static void LoadOrSave() | |
{ | |
switch (Cfg.Load(Filepath)) | |
{ | |
case Error.Ok: | |
Load(); | |
break; | |
default: | |
Save(); | |
break; | |
} | |
} | |
private static void Save() | |
{ | |
Cfg.SetValue("GameWindow", "Width", OS.WindowSize.x); | |
Cfg.SetValue("GameWindow", "Height", OS.WindowSize.y); | |
switch (Cfg.Save(Filepath)) | |
{ | |
case Error.Ok: | |
GD.Print("Saved!"); | |
break; | |
default: | |
GD.PushError("Could not save file!"); | |
break; | |
} | |
} | |
private static void Load() | |
{ | |
var ScreenSize = new Vector2((float) Cfg.GetValue("GameWindow", "Width", OS.WindowSize.x), | |
(float) Cfg.GetValue("GameWindow", "Height", OS.WindowSize.y)); | |
OS.WindowSize = ScreenSize; | |
} | |
} |
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open Godot | |
type PlayerPreferences() = | |
inherit Node() | |
let cfg = new ConfigFile() | |
[<Export>] | |
member val filename = "player_preferences.cfg" with get, set | |
member this.pathToFile = "user://" + this.filename | |
override this._Ready() = | |
this.loadOrSave () | |
member this.loadOrSave() = | |
match cfg.Load(this.pathToFile) with | |
| Error.Ok -> | |
this.Load() | |
| _error -> | |
this.Save() | |
member this.Save() = | |
cfg.SetValue("GameWindow", "Width", OS.WindowSize.x) | |
cfg.SetValue("GameWindow", "Height", OS.WindowSize.y) | |
match cfg.Save(this.pathToFile) with | |
| Error.Ok -> | |
GD.Print(sprintf "Saved data to: %s/%s" (OS.GetUserDataDir()) this.filename) | |
| _ -> | |
GD.PushError(sprintf "Could not save file at %s/%s" (OS.GetUserDataDir()) this.filename) | |
member this.Load() = | |
let screenSize = | |
Vector2 | |
(cfg.GetValue("GameWindow", "Width", 1440.0f) :?> float32, | |
cfg.GetValue("GameWindow", "Height", 900.0f) :?> float32) | |
OS.WindowSize <- screenSize |
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