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#include <iostream> | |
#include <unistd.h> | |
class bar{ | |
public: | |
bar(){} | |
~bar(){} | |
void setLambda(std::function<void()> func){ | |
_func = func; | |
} | |
void onFinish(){ | |
_func(); | |
} | |
private: | |
std::function<void()> _func; | |
}; | |
class foo{ | |
public: | |
foo(): | |
a{3} | |
{} | |
~foo(){} | |
void setBadLambda(bar& bar){ | |
// bad idea! (*this) might be deleted when this lambda is called! | |
bar.setLambda( | |
[=](){ | |
std::cout << this->getA() << std::endl; | |
} | |
); | |
} | |
void setGoodLambda(bar& bar){ | |
// (*this) dosen't necessarily have to be alive! | |
int var = this->getA(); | |
bar.setLambda( | |
[var](){ | |
std::cout << var << std::endl; | |
} | |
); | |
} | |
int getA(){ | |
return a; | |
} | |
void setA(int arg){ | |
a = arg; | |
} | |
private: | |
int a; | |
}; | |
int main(){ | |
bar _bar; | |
foo* _foo = new foo; | |
//_foo->setBadLambda(_bar); | |
_foo->setGoodLambda(_bar); | |
_foo->setA(3); | |
delete _foo; | |
foo* _hoge = new foo; | |
_hoge->setA(2); | |
sleep(1); | |
_bar.onFinish(); | |
// prints 2 with badLambda, 3 with goodLambda | |
delete _hoge; | |
return 0; | |
} |
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