Created
March 22, 2018 17:38
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A simple VM written in js
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const environment = {}; | |
class Number { | |
constructor(value) { | |
this.value = value; | |
} | |
reducible() { | |
return false; | |
} | |
reduce(env) { | |
return this; | |
} | |
} | |
class Bool { | |
constructor(value) { | |
this.value = value; | |
} | |
reducible() { | |
return false; | |
} | |
reduce(env) { | |
return this; | |
} | |
} | |
class Not { | |
constructor(a) { | |
this.a = a; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
if (this.a.reducible()) { | |
return new Not(this.a.reduce(env)); | |
} else { | |
return new Bool(! this.a.value); | |
} | |
} | |
} | |
class And { | |
constructor(a, b) { | |
this.a = a; | |
this.b = b; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
if (this.a.reducible()) { | |
return new And(this.a.reduce(env), this.b); | |
} else if (this.b.reducible()) { | |
return new And(this.a, this.b.reduce(env)); | |
} else { | |
return new Bool(this.a.value && this.b.value); | |
} | |
} | |
} | |
class Or { | |
constructor(a, b) { | |
this.a = a; | |
this.b = b; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
if (this.a.reducible()) { | |
return new Or(this.a.reduce(env), this.b); | |
} else if (this.b.reducible()) { | |
return new Or(this.a, this.b.reduce(env)); | |
} else { | |
return new Bool(this.a.value || this.b.value); | |
} | |
} | |
} | |
class Add { | |
constructor(a, b) { | |
this.a = a; | |
this.b = b; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
if (this.a.reducible()) { | |
return new Add(this.a.reduce(env), this.b); | |
} else if (this.b.reducible()) { | |
return new Add(this.a, this.b.reduce(env)); | |
} else { | |
return new Number(this.a.value + this.b.value); | |
} | |
} | |
} | |
class Mult { | |
constructor(a, b) { | |
this.a = a; | |
this.b = b; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
if (this.a.reducible()) { | |
return new Mult(this.a.reduce(env), this.b); | |
} else if (this.b.reducible()) { | |
return new Mult(this.a, this.b.reduce(env)); | |
} else { | |
return new Number(this.a.value * this.b.value); | |
} | |
} | |
} | |
class Machine { | |
constructor(value, env) { | |
this.value = value; | |
this.env = env; | |
} | |
step() { | |
this.value = this.value.reduce(this.env); | |
} | |
run() { | |
console.log('-----------------'); | |
console.log(this.value); | |
console.log('-----------------'); | |
if (this.value.reducible()) { | |
this.step(); | |
return this.run(); | |
} | |
} | |
} | |
class Variable { | |
constructor(symbol) { | |
this.symbol = symbol; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
return env[this.symbol]; | |
} | |
} | |
class If { | |
constructor(cond, trueValue, falseValue) { | |
this.cond = cond; | |
this.trueValue = trueValue; | |
this.falseValue = falseValue; | |
} | |
reducible() { | |
return true; | |
} | |
reduce(env) { | |
if (this.cond.reducible()) { | |
return new If(this.cond.reduce(env), this.trueValue, this.falseValue); | |
} else if (this.trueValue.reducible()) { | |
return new If(this.cond, this.trueValue.reduce(env), this.falseValue); | |
} else if (this.falseValue.reducible()) { | |
return new If(this.cond, this.trueValue, this.falseValue.reduce(env)); | |
} else { | |
return new Number((this.cond.value) ? this.trueValue : this.falseValue); | |
} | |
} | |
} | |
new Machine( | |
new If(new And( | |
new Variable('x'), | |
new Not(new Variable('y')) | |
), | |
new Add(new Number(1), new Number(2)), | |
new Mult(new Number(3), new Number(2))), | |
{'x': new Bool(true), 'y': new Bool(false)} | |
).run(); |
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