Created
September 10, 2021 14:38
-
-
Save sharpicx/9f577cc86e990f67ded66345704c343a to your computer and use it in GitHub Desktop.
snakes game.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { | |
const canvas = document.getElementById("game_field"); | |
const context = canvas.getContext("2d"); | |
const width = canvas.width; | |
const height = canvas.height; | |
this.gameOver = false; | |
this.pause = true; | |
this.started = false; | |
const CELLS_COUNT = 25; | |
const CELL_SIZE = Math.round(width / CELLS_COUNT); | |
let snake = []; | |
let food = null; | |
let dir = null; | |
let score = 0; | |
let speedCoeff = 3; | |
const FIELD_COLOR = "#0C0016"; | |
const FOOD_COLOR = "#3957BF"; | |
const GRID_COLOR = "#0C0016"; | |
const SNAKE_COLOR = "#E6A8CA"; | |
addEventListener("keydown", function(e) { | |
if (e.keyCode === 37 && dir !== "right") { | |
dir = "left"; | |
} else if (e.keyCode === 38 && dir !== "down") { | |
dir = "up"; | |
} else if (e.keyCode === 39 && dir !== "left") { | |
dir = "right"; | |
} else if (e.keyCode === 40 && dir !== "up") { | |
dir = "down"; | |
} | |
}); | |
const draw = function() { | |
draw_field(); | |
draw_snake(); | |
draw_food(); | |
}; | |
const draw_field = function() { | |
context.fillStyle = FIELD_COLOR; | |
context.fillRect(0, 0, width, height); | |
context.strokeStyle = GRID_COLOR; | |
for (let i = CELL_SIZE; i < height; i += CELL_SIZE) { | |
context.moveTo(0, i); | |
context.lineTo(width, i); | |
context.stroke(); | |
} | |
for (let i = CELL_SIZE; i < width; i += CELL_SIZE) { | |
context.moveTo(i, 0); | |
context.lineTo(i, height); | |
context.stroke(); | |
} | |
}; | |
const draw_food = function() { | |
context.beginPath(); | |
context.fillStyle = FOOD_COLOR; | |
context.arc(food.x + CELL_SIZE / 2, food.y + CELL_SIZE / 2, CELL_SIZE / | |
2, | |
0, 2 * Math.PI); | |
context.fill(); | |
context.closePath(); | |
}; | |
const draw_snake = function() { | |
context.fillStyle = SNAKE_COLOR; | |
context.strokeStyle = "#E6A8CA"; | |
for (let i = 0; i < snake.length; i++) { | |
context.fillRect(snake[i].x, snake[i].y, CELL_SIZE, CELL_SIZE); | |
context.strokeRect(snake[i].x, snake[i].y, CELL_SIZE, | |
CELL_SIZE); | |
} | |
}; | |
const init = function() { | |
snake = []; | |
for (let i = 0; i < 2; ++i) { | |
snake.push({ | |
x: i * CELL_SIZE, | |
y: 0 | |
}); | |
snake.reverse(); | |
} | |
dir = "right"; | |
score = 0; | |
speedCoeff = 1; | |
spawn_food(); | |
}; | |
const isContact = function(fieldObj) { | |
let contact = false; | |
for (let i = 0; i < snake.length && !contact; i++) { | |
contact = snake[i].x === fieldObj.x && snake[i].y === fieldObj.y; | |
} | |
return contact; | |
}; | |
const isValid = function(pos) { | |
return 0 <= pos.x && pos.x < width && 0 <= pos.y && pos.y < height; | |
} | |
const spawn_food = function() { | |
do { | |
food = { | |
x: Math.floor( | |
Math.round(Math.random() * width) / CELL_SIZE) * CELL_SIZE, | |
y: Math.floor( | |
Math.round(Math.random() * height) / CELL_SIZE) * CELL_SIZE | |
} | |
} while (isContact(food) || !isValid(food)) | |
}; | |
const step = function() { | |
let newPos = {}; | |
if (dir === "up") { | |
newPos = { | |
x: snake[0].x, | |
y: snake[0].y - CELL_SIZE | |
}; | |
} else if (dir === "right") { | |
newPos = { | |
x: snake[0].x + CELL_SIZE, | |
y: snake[0].y | |
}; | |
} else if (dir === "down") { | |
newPos = { | |
x: snake[0].x, | |
y: snake[0].y + CELL_SIZE | |
}; | |
} else if (dir === "left") { | |
newPos = { | |
x: snake[0].x - CELL_SIZE, | |
y: snake[0].y | |
}; | |
} | |
if (!isValid(newPos) || isContact(newPos)) { | |
alert("Permainan Selesai!\nSkor yang kamu dapatkan: " + score); | |
init(); | |
} else if (newPos.x === food.x && newPos.y === food.y) { | |
score++; | |
if (score % 5 === 0) { | |
speedCoeff += 0.25; | |
} | |
spawn_food(); | |
snake.unshift({ | |
x: newPos.x, | |
y: newPos.y | |
}); | |
} else { | |
snake.pop(); | |
snake.unshift({ | |
x: newPos.x, | |
y: newPos.y | |
}); | |
} | |
draw(); | |
setTimeout(step, 200 / speedCoeff); | |
}; | |
init(); | |
step(); | |
}).call(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment