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Data4:8031C06B 0000000D C ac_scissor.c | |
Data4:8031C140 00000013 C ac_signal_timing.c | |
Data4:80322AC8 00000012 C item_event_data.c | |
Data4:80323B88 0000000B C map_data.c | |
Data4:80323BB0 0000000D C setup_data.c | |
Data4:80323D3C 0000000A C mobjdrv.c | |
Data4:80324204 00000009 C msgdrv.c | |
Data4:803245C8 0000000F C offscreendrv.c | |
Data4:80324877 0000000C C shadowdrv.c | |
Data4:80326277 00000009 C 0swdrv.c |
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__int64 __fastcall PlayerActorHakoniwa::initPlayer(char *a1, __int64 a2, __int64 a3) | |
{ | |
__int64 v3; // x25 | |
__int64 v4; // x28 | |
char *v5; // x19 | |
al::LiveActor *v6; // x1 | |
const char *v7; // x3 | |
const char *v8; // x3 | |
const char *v9; // x3 | |
const al::LiveActor *v10; // x1 |
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Loaded Packet #0 with length 27 | |
Loaded Vector: (X: -11599 Y: 3447 Z: -3) | |
Loaded Vector: (X: 8 Y: 8 Z: 8) | |
Z Rotation: 0 | |
Y Rotation: 0 | |
X Rotation: 255 | |
Animation Hash: 4291431497 | |
Sets BCKCtrl value to: 32 | |
Set Track Weight #0 to 2 | |
Set Track Weight #1 to 0 |
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void ElectricRail::attackSensor(HitSensor *a1, HitSensor *a2) | |
{ | |
if (MR::isSensorPlayer(a1)) | |
{ | |
if (!MR::isPlayerSquat()) | |
MR::sendMsgEnemyAttackElectric(a1, a2); | |
} | |
} |
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PlayerOxygen::PlayerOxygen() | |
{ | |
this->field_0 = 1.0f; | |
*&this->field_14 = 0; | |
*&this->field_C = 0; | |
this->field_4 = 0; | |
} | |
void PlayerOxygen::setup(int a2, int a3, int a4, int a5) | |
{ |
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# converts an IDA exported MAP to externals.txt for Kamek | |
# Example: | |
# 0001:802342C4 startPause__9RumbleMgrFv | |
# to | |
# startPause__9RumbleMgrFv=0x802342C4 | |
import os, sys | |
if not os.path.exists(sys.argv[1]): |
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using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.IO; | |
using System.Windows.Forms; | |
using OpenTK; | |
using OpenTK.Graphics.OpenGL; | |
using DouBOLDash.Rendering; | |
namespace DouBOLDash |
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#include "helper.h" | |
Helper::Helper(Vector3 scale, Vector3 rot, Vector3 trans) | |
{ | |
this->scale = scale; | |
this->rot = rot; | |
this->trans = trans; | |
} | |
QMatrix4x4 Helper::SRTToMatrix() |
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#include "objectrenderer.h" | |
#include "objects/object.h" | |
#include "leveleditor/imagecache.h" | |
#include <QPainter> | |
SpriteRenderer::SpriteRenderer(const Sprite *spr) | |
{ | |
this->spr = spr; |
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#ifndef SPRITE_H | |
#define SPRITE_H | |
#include "object.h" | |
#include "filesystem/filesystem.h" | |
#include "spriterenderer.h" | |
class Sprite : public Object | |
{ | |
public: |
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