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Making things that does not Exists !!

Shohanur Rahaman shohan4556

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Making things that does not Exists !!
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<?xml version="1.0" encoding="utf-8"?>
<!--
This Google Mobile Ads plugin library manifest will get merged with your
application's manifest, adding the necessary activity and permissions
required for displaying ads.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.unity.ads"
android:versionName="1.0"
android:versionCode="1">
using System.Collections;
using System.Collections.Generic;
using HuaweiMobileService;
using UnityEngine;
using UnityEngine.UI;
public class ProductPayImpl : IProductPayHandler {
//public Text debugTest;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HuaweiMobileService;
class CheckUpdateCallbackImpl: ICheckUpdateHandler {
public void OnResult(int resultCode)
{
Debug.Log("Likhon------------**********----------- result for checkupdate: " + resultCode);
using System;
using System.Collections;
using System.Collections.Generic;
using HuaweiMobileService;
using UnityEngine;
using UnityEngine.UI;
public class RemoveAdsIAP : MonoBehaviour {
public static RemoveAdsIAP removeAdsIAP_instance;
// Shader created with Shader Forge v1.38
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:1,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:2,rntp:3,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:1,fgcg:1,fgcb:1,fgca:1,fgde:0.01,fgrn:5,fgrf:15,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:4904,x:33076,y:32617,varname:node_4904,prsc:2|diff-5996-OUT,clip-8651-A;n:type:ShaderForge.SFN_Color,id:848,x:32
@shohan4556
shohan4556 / !Refractive Surface Shader.md
Created July 13, 2018 15:16 — forked from cortvi/!Refractive Surface Shader.md
Custom refractive liquid surface shader
We couldn’t find that file to show.
@shohan4556
shohan4556 / MiningController.cs
Created February 22, 2018 14:25 — forked from Westerveld/MiningController.cs
This script can destroy tilemap blocks via raycasting
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class MiningController : MonoBehaviour {
public float castDistance = 1.0f; //How far we will cast
public Transform raycastPoint; //The origin point of our cast
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
using System.IO;
// Scene selection
@shohan4556
shohan4556 / TextScrambler.cs
Created October 31, 2017 13:20 — forked from korbul/TextScrambler.cs
Unity extension to visually transform a text into another over time.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public static class TextScrambler {
/// <summary>
/// Transition from one text to another over time
using UnityEditor;
using System.Reflection;
using System;
public static class ConsoleUtilitiesEditor
{
[MenuItem("Tools/Clear Console %#c")] // Cmd/Ctrl + Shift + C
private static void ClearConsoleMenuItem()
{
ClearConsole();