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| <?xml version="1.0" encoding="utf-8"?> | |
| <!-- | |
| This Google Mobile Ads plugin library manifest will get merged with your | |
| application's manifest, adding the necessary activity and permissions | |
| required for displaying ads. | |
| --> | |
| <manifest xmlns:android="http://schemas.android.com/apk/res/android" | |
| package="com.google.unity.ads" | |
| android:versionName="1.0" | |
| android:versionCode="1"> |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using HuaweiMobileService; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class ProductPayImpl : IProductPayHandler { | |
| //public Text debugTest; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using HuaweiMobileService; | |
| class CheckUpdateCallbackImpl: ICheckUpdateHandler { | |
| public void OnResult(int resultCode) | |
| { | |
| Debug.Log("Likhon------------**********----------- result for checkupdate: " + resultCode); |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using HuaweiMobileService; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class RemoveAdsIAP : MonoBehaviour { | |
| public static RemoveAdsIAP removeAdsIAP_instance; |
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| // Shader created with Shader Forge v1.38 | |
| // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ | |
| // Note: Manually altering this data may prevent you from opening it in Shader Forge | |
| /*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:1,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:2,rntp:3,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:1,fgcg:1,fgcb:1,fgca:1,fgde:0.01,fgrn:5,fgrf:15,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:4904,x:33076,y:32617,varname:node_4904,prsc:2|diff-5996-OUT,clip-8651-A;n:type:ShaderForge.SFN_Color,id:848,x:32 |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Tilemaps; | |
| public class MiningController : MonoBehaviour { | |
| public float castDistance = 1.0f; //How far we will cast | |
| public Transform raycastPoint; //The origin point of our cast |
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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.SceneManagement; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| // Scene selection |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Text; | |
| using UnityEngine; | |
| public static class TextScrambler { | |
| /// <summary> | |
| /// Transition from one text to another over time |
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| using UnityEditor; | |
| using System.Reflection; | |
| using System; | |
| public static class ConsoleUtilitiesEditor | |
| { | |
| [MenuItem("Tools/Clear Console %#c")] // Cmd/Ctrl + Shift + C | |
| private static void ClearConsoleMenuItem() | |
| { | |
| ClearConsole(); |