Hello world
Hello Github
// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
using UnityEngine; | |
using UnityEngine.UI; | |
/* | |
Radial Layout Group by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk | |
Copyright (c) 2015 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using UnityEngine.SceneManagement; | |
public class ScreenFader : MonoBehaviour | |
{ | |
public Image FadeImg; | |
public float fadeSpeed = 1.5f; | |
public bool sceneStarting = true; |
Hello world
Hello Github
#include<iostream> | |
int main() | |
{ | |
cout<<"Hello Awesome Github"; | |
} |
using UnityEngine; | |
using System.Collections; | |
public class LaserScript : MonoBehaviour | |
{ | |
[Header("Laser pieces")] | |
public GameObject laserStart; | |
public GameObject laserMiddle; | |
public GameObject laserEnd; |
// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
#include <stdio.h> | |
int main() | |
{ | |
int month[2], day[2], year[2], i, t, age; | |
scanf("%d", &t); | |
for (i = 1; i <= t; ++i) | |
{ |