Recently @dragostis at Google released an experimental vector graphics renderer called Forma.
The renderer has a pretty cool set of goals: portability, performance, simplicity, and size. Graphics and GPU computation models are a topic that I'm pretty interested in learning more about personally, and this project seems like an especially accessible / well-written codebase to learn from.
I'm very happy to see this work! The era of rendering vector graphics in GPU compute shaders is upon us, and I have no doubt it we'll start seeing these in production soon, as there's just such a performance advantage over CPU rendering, and I believe trying to run vector 2D graphics through the GPU rasterization pipeline doesn't quite work.
_This code is simpler than Vello (the new name for piet-gpu), focused on vector path rendering. It's also a strong demo of the power of WebGPU, while also having a performant software-only pipe