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Save slimbuck/ec4500afaec6b2c5368c22a37153826d to your computer and use it in GitHub Desktop.
1) Clone and build WebKit | |
git clone https://github.com/WebKit/WebKit.git WebKit | |
cd WebKit | |
Tools/Scripts/build-webkit -cmakeargs="-DENABLE_WEBGPU_BY_DEFAULT=1" --debug | |
2) Run your app | |
__XPC_METAL_CAPTURE_ENABLED=1 Tools/Scripts/run-minibrowser --debug --url http://localhost:5000/index.html#/loaders/gsplat | |
3) While app is running invoke WebGPU capture from a new terminal | |
notifyutil -p com.apple.WebKit.WebGPU.CaptureFrame | |
4) File is written to HD, WebKit terminal displays the path. | |
5) Load the file into xcode (file open) and profit. |
Huh, even though I compiled successfully with the full command including -cmakeargs="-DENABLE_WEBGPU_BY_DEFAULT=1"
, I get "Error: WebGPU is not supported (no navigator.gpu
)" when I launch my app with __XPC_METAL_CAPTURE_ENABLED=1 Tools/Scripts/run-minibrowser --debug --url example.com
I'm on Sequoia 15.0.1 and can confirm that WebGPU works normally with the WebGPU feature flag set on the included version of Safari.
Oh, I got it working by finding the flag in the minibrowser menu and enabling it! Onto the next steps
So even though I got it working on macOS 15.0.1 on one computer, on another one with the same OS, I cannot get it to compile properly. I've tried deleting/re-cloning, restarting, it always fails at:
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution Run\ Script /Users/brandon/Files/WebKit/WebKitBuild/WebKitLegacy.build/Debug/Generate\ Unified\ Sources.build/Script-5C9D925722D7E849008E9266.sh (in target 'Generate Unified Sources' from project 'WebKitLegacy')
Building workspace WebKit with scheme Everything up to WebKit + Tools and configuration Debug
(2 failures)
Anyone run into something similar? I've had this computer for over a year, while the one where it worked is basically a fresh install with only Xcode on it.
Yes. You have to click on window / cmd+tab / give it focus somehow to trigger the capture.