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A UIScrollView subclass that allows scrolling using a hardware keyboard like NSScrollView. Supports arrow keys, option + arrow keys, command + arrow keys, space bar, page up, page down, home and end.
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A UITableView that allows navigation and selection using a hardware keyboard.
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What I Wish I'd Known About Equity Before Joining A Unicorn
What I Wish I'd Known About Equity Before Joining A Unicorn
Disclaimer: This piece is written anonymously. The names of a few
particular companies are mentioned, but as common examples only.
This is a short write-up on things that I wish I'd known and
considered before joining a private company (aka startup, aka unicorn
in some cases). I'm not trying to make the case that you should
never join a private company, but the power imbalance between
founder and employee is extreme, and that potential candidates would
A composable pattern for pure state machines with effects (draft v3)
A composable pattern for pure state machines with effects
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,
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sample build.gradle for generating split APKs per ABI
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