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Kazuki Sakamoto splhack

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diff --git a/src/fileio.c b/src/fileio.c
index 45804e3..71d6fea 100644
--- a/src/fileio.c
+++ b/src/fileio.c
@@ -1263,6 +1263,7 @@ retry:
}
}
+# ifdef FEAT_EVAL
/*
using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read)) {
using (var br = new BinaryReader(fs, new ASCIIEncoding())) {
// UnityWeb
while (br.ReadChar() != 0) {
;
}
// format
br.ReadInt32();
// player version
while (br.ReadChar() != 0) {
@splhack
splhack / Unity-unionfs.md
Last active April 14, 2017 23:04
Unity with unionfs on OS X
#import <Foundation/Foundation.h>
#import <vector>
int main()
{
std::vector<__weak NSObject *> a;
a.push_back([NSObject new]);
a.push_back([NSObject new]);
a.push_back([NSObject new]);
カーネル、私の読み方
坂本一樹 sakamoto@netbsd.org
始まりは「仕事」、でも...
なぜカーネルのソースコードを読んだり書いたりすることになったのかと
問われれば、それは「仕事」だったから、と言える。そもC言語による
プログラミングをはじめたのも、FreeBSDやNetBSDを使いはじめたのも、
「仕事」で使うからという理由である。しかしMIPS R3000を使った
UNIXマシンのOS保守やデバイスドライバの作成などの業務に携わっているうちに
private CombinedMeshComponent AddMeshComponent()
{
GameObject gobj = new GameObject(
"LWF/" + data.name + "/Mesh/" + meshComponents.Count);
gobj.SetActive(false);
gobj.transform.parent = gameObject.transform;
gobj.transform.localPosition = Vector3.zero;
gobj.transform.localScale = Vector3.one;
gobj.transform.localRotation = Quaternion.identity;
CombinedMeshComponent meshComponent =
AddMovieEventHandler("movie_clip_name", render:(m) => {
Debug.Log(string.Format("x={0} y={1} scaleX={2} scaleY={3}", m.x, m.y, m.scaleX, m.scaleY));
});
lwf.rootMovie.Inspect((obj, h, d, r) => {
if (obj.IsMovie()) {
var movie = obj as LWF.Movie;
Debug.Log(movie.GetFullName());
}
}, 0, 0, 0);
/*
* Copyright (C) 2014 GREE, Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
diff --git a/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs b/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs
index a63e0ef..3fabd77 100644
--- a/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs
+++ b/csharp/unity/renderer/drawmesh/lwf_drawmesh_bitmap.cs
@@ -61,7 +61,7 @@ public partial class Factory : IRendererFactory
}
}
- public override void Destruct()
+ public void DestructBitmapContexts()