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@keijiro
keijiro / disco.hlsl
Last active May 18, 2023 10:46
Disco mode shader for Windows Terminal
Texture2D shaderTexture;
SamplerState samplerState;
cbuffer PixelShaderSettings
{
float Time;
float Scale;
float2 Resolution;
float4 Background;
};
@mmozeiko
mmozeiko / !README.md
Last active March 1, 2025 20:49
Download MSVC compiler/linker & Windows SDK without installing full Visual Studio

This downloads standalone MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for native desktop app development.

Run py.exe portable-msvc.py and it will download output into msvc folder. By default it will download latest available MSVC & Windows SDK - currently v14.40.33807 and v10.0.26100.0.

You can list available versions with py.exe portable-msvc.py --show-versions and then pass versions you want with --msvc-version and --sdk-version arguments.

To use cl.exe/link.exe first run setup_TARGET.bat - after that PATH/INCLUDE/LIB env variables will be updated to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.

To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc argument (msvc is folder name where output is stored).

@victornpb
victornpb / deleteDiscordMessages.js
Last active January 12, 2025 17:35
Delete all your messages from DM or Channel in Discord
/*
This file is now hosted here:
https://github.com/victornpb/undiscord
*/
@d7samurai
d7samurai / .readme.md
Last active February 21, 2025 06:10
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Also check out Minimal D3D11 part 2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 part 3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.

@grejdi
grejdi / main.cpp
Created March 5, 2014 05:36
Using openssl to encrypt and decrypt a message with public/private key.
using namespace std;
#include <openssl/evp.h>
#include <openssl/pem.h>
#include <iostream>
#include <string>
int main()
{
@hak8or
hak8or / SHA_256_hak.cpp
Created February 3, 2014 23:12
SHA-256 basic implementation in C++ with a test.
#include <iostream>
#include <sstream>
#include <bitset>
#include <vector>
#include <iomanip>
#include <cstring>
// By: hak8or
// To compile: g++ -std=c++0x SHA_256_hak.cpp -o SHA_256_hak
// To run self test just run the following: SHA_256_hak