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Save steventhebrave/7c16a72fb940b05b5e5218390418b5bf to your computer and use it in GitHub Desktop.
<!DOCTYPE html> | |
<html> | |
<head><title>SOUND</title></head> | |
<body> | |
<div>Frequence: <span id="frequency"></span></div> | |
<script type="text/javascript"> | |
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); | |
var oscillatorNode = audioCtx.createOscillator(); | |
var gainNode = audioCtx.createGain(); | |
var mute = true; | |
var frequency = 500; | |
var direction = ""; | |
var volume = 0.8; | |
var speed = 1; | |
var grossTune = 5; | |
var mediumTune = 0.5; | |
var fineTune = 0.05; | |
var keys = [ | |
{key:81, direction:"down", tune:grossTune}, //q | |
{key:87, direction:"up", tune:grossTune}, //w | |
{key:69, direction:"down", tune:mediumTune},//e | |
{key:82, direction:"up", tune:mediumTune}, //r | |
{key:84, direction:"down", tune:fineTune}, //t | |
{key:89, direction:"up", tune:fineTune} //y | |
]; | |
oscillatorNode.connect(gainNode); | |
gainNode.connect(audioCtx.destination) | |
oscillatorNode.start(); | |
oscillatorNode.frequency.value = frequency; | |
gainNode.gain.value = 0; | |
(function manualLoop() { | |
setTimeout(function() { | |
manualLoop(); | |
if (direction == "up"){ | |
frequency += speed; | |
} | |
if (direction == "down"){ | |
frequency -= speed; | |
} | |
oscillatorNode.frequency.value = frequency; | |
document.getElementById('frequency').innerHTML = frequency.toFixed(2); | |
}, 40) | |
}()); | |
document.addEventListener('keydown', function(event) { | |
if (event.keyCode == 32) { // space bar | |
if (mute) { | |
gainNode.gain.value = volume; | |
mute = false; | |
} else { | |
gainNode.gain.value = 0; | |
mute = true; | |
} | |
} | |
for (var i = keys.length - 1; i >= 0; i--) { | |
if(event.keyCode == keys[i].key) { | |
direction = keys[i].direction; | |
speed = keys[i].tune; | |
} | |
} | |
}); | |
document.addEventListener('keyup', function(event) { | |
direction = ""; | |
}); | |
</script> | |
</body> | |
</html> |
Google Chrome 79.0.3945.130 gives the following error:
The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.
Added the start button to account for the "If you create your AudioContext on page load, you’ll have to call resume()" issue from
https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio
<!DOCTYPE html>
<html>
<meta name="viewport" content="width=device-width, user-scalable=no">
<head><title>SOUND</title></head>
<body>
<style>
button{
height:100px;
width:100px;
}
body {
font-family:Verdana, Geneva, sans-serif;
font-size:medium;
text-align: center;
}
</style>
<div id="controls">
<p>
<button class="start">Start</button>
</p>
<h1>Frequency: <span id="frequency"></span></h1>
<p> Gross
<div>
<button value="q">Q</button>
<button value="w">W</button>
</div>
</p>
<p> Medium
<div>
<button value="e">E</button>
<button value="r">R</button>
</div>
</p>
<p> Fine
<div>
<button value="t">T</button>
<button value="y">Y</button>
</div>
</p>
<p>
<button value="">Play/Pause</button>
</p>
</div>
<script type="text/javascript">
// One-liner to resume playback when user interacted with the page.
document.querySelector('button.start').addEventListener('click', function() {
audioCtx.resume().then(() => {
console.log('Playback resumed successfully');
});
});
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(),
oscillatorNode = audioCtx.createOscillator(),
gainNode = audioCtx.createGain();
var options = {
mute: true,
frequency: 500,
direction: '',
volume: 0.8,
speed: 1,
grossTune: 5,
mediumTune: 0.5,
fineTune: 0.05
};
var keys = [
{
key: 'q',
direction: 'down',
tune: options.grossTune
},
{
key: 'w',
direction: 'up',
tune: options.grossTune
},
{
key: 'e',
direction: 'down',
tune: options.mediumTune
},
{
key: 'r',
direction: 'up',
tune: options.mediumTune
},
{
key: 't',
direction: 'down',
tune: options.fineTune
},
{
key: 'y',
direction: 'up',
tune: options.fineTune
}
];
var frequencyElement = document.getElementById('frequency');
oscillatorNode.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillatorNode.start();
oscillatorNode.frequency.value = options.frequency;
gainNode.gain.value = 0;
function setDirectionFrequency() {
if (options.direction === 'up'){
options.frequency += options.speed;
}
if (options.direction === 'down'){
options.frequency -= options.speed;
}
oscillatorNode.frequency.value = options.frequency;
frequencyElement.innerHTML = options.frequency.toFixed(2);
}
function setNotes(event) {
if (event.key === '') { // space bar
if (options.mute) {
gainNode.gain.value = options.volume;
options.mute = false;
} else {
gainNode.gain.value = 0;
options.mute = true;
}
}
for (var i = keys.length - 1; i >= 0; i--) {
if(event.key === keys[i].key) {
options.direction = keys[i].direction;
options.speed = keys[i].tune;
}
}
}
function resetDirection() {
options.direction = '';
}
function keyDown(event) {
if (event.target.localName === 'button') {
setNotes({key: event.target.value});
}
}
setInterval(setDirectionFrequency, 40);
var element = document.querySelector('#controls');
element.addEventListener('touchstart', keyDown);
element.addEventListener('touchend', resetDirection);
element.addEventListener('mousedown', keyDown);
element.addEventListener('mouseup', resetDirection);
document.addEventListener('keydown', setNotes);
document.addEventListener('keyup', resetDirection);
</script>
</body>
</html>
Suggestion: Use a repo with Github pages instead of Gist so that people could see the online version and try it very easily. Also much easier to contribute with PR.
Added the start button to account for the "If you create your AudioContext on page load, you’ll have to call resume()" issue from https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio
<!DOCTYPE html> <html> <meta name="viewport" content="width=device-width, user-scalable=no"> <head><title>SOUND</title></head> <body> <style> button{ height:100px; width:100px; } body { font-family:Verdana, Geneva, sans-serif; font-size:medium; text-align: center; } </style> <div id="controls"> <p> <button class="start">Start</button> </p> <h1>Frequency: <span id="frequency"></span></h1> <p> Gross <div> <button value="q">Q</button> <button value="w">W</button> </div> </p> <p> Medium <div> <button value="e">E</button> <button value="r">R</button> </div> </p> <p> Fine <div> <button value="t">T</button> <button value="y">Y</button> </div> </p> <p> <button value="">Play/Pause</button> </p> </div> <script type="text/javascript"> // One-liner to resume playback when user interacted with the page. document.querySelector('button.start').addEventListener('click', function() { audioCtx.resume().then(() => { console.log('Playback resumed successfully'); }); }); var audioCtx = new (window.AudioContext || window.webkitAudioContext)(), oscillatorNode = audioCtx.createOscillator(), gainNode = audioCtx.createGain(); var options = { mute: true, frequency: 500, direction: '', volume: 0.8, speed: 1, grossTune: 5, mediumTune: 0.5, fineTune: 0.05 }; var keys = [ { key: 'q', direction: 'down', tune: options.grossTune }, { key: 'w', direction: 'up', tune: options.grossTune }, { key: 'e', direction: 'down', tune: options.mediumTune }, { key: 'r', direction: 'up', tune: options.mediumTune }, { key: 't', direction: 'down', tune: options.fineTune }, { key: 'y', direction: 'up', tune: options.fineTune } ]; var frequencyElement = document.getElementById('frequency'); oscillatorNode.connect(gainNode); gainNode.connect(audioCtx.destination); oscillatorNode.start(); oscillatorNode.frequency.value = options.frequency; gainNode.gain.value = 0; function setDirectionFrequency() { if (options.direction === 'up'){ options.frequency += options.speed; } if (options.direction === 'down'){ options.frequency -= options.speed; } oscillatorNode.frequency.value = options.frequency; frequencyElement.innerHTML = options.frequency.toFixed(2); } function setNotes(event) { if (event.key === '') { // space bar if (options.mute) { gainNode.gain.value = options.volume; options.mute = false; } else { gainNode.gain.value = 0; options.mute = true; } } for (var i = keys.length - 1; i >= 0; i--) { if(event.key === keys[i].key) { options.direction = keys[i].direction; options.speed = keys[i].tune; } } } function resetDirection() { options.direction = ''; } function keyDown(event) { if (event.target.localName === 'button') { setNotes({key: event.target.value}); } } setInterval(setDirectionFrequency, 40); var element = document.querySelector('#controls'); element.addEventListener('touchstart', keyDown); element.addEventListener('touchend', resetDirection); element.addEventListener('mousedown', keyDown); element.addEventListener('mouseup', resetDirection); document.addEventListener('keydown', setNotes); document.addEventListener('keyup', resetDirection); </script> </body> </html>
this one works, and UI better
For some reason, no sound is playing for me on any of these scripts?