Created
September 30, 2008 09:05
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// Decay class, to call a callback less and less often. For example, | |
// make an Ajax request and freshen the decay only if the request has changed. | |
// | |
// To start the timeouts, call decay_object.start() | |
// To freshen up the speed of query, call decay_object.reset() | |
// | |
// Options: | |
// - seconds: time between each callback at the start and after a reset() (default 2) | |
// - decay: multiplier to use after each callback call (default 1.3) | |
// - max: maximum number of seconds to wait between each call (default 42) | |
// | |
// Example: | |
// function decay_me() { | |
// if (something() != "") this.reset(); | |
// } | |
// new Decay(decay_me, { seconds: 2, decay: 1.3, max: 42 }).start() | |
function Decay(callback, options) { | |
this.options = { seconds: 2, decay: 1.5, max: 30, callback: callback } | |
$.extend(this.options, options); | |
this.timer = this.options.seconds | |
this.timeout = null | |
} | |
Decay.prototype = { | |
// call this method to freshen up the speed of callbacks | |
reset: function() { | |
this.timer = this.options.seconds | |
this.start() | |
}, | |
// call this method to start the decay | |
start: function() { | |
clearTimeout(this.timeout) | |
var that = this | |
var call_loop = function() { | |
that.options.callback.apply(that) | |
that.start.apply(that) // recurse! | |
} | |
this.timeout = setTimeout(call_loop, this.timer * 1000) | |
// calculate the next timer | |
this.timer = this.timer * this.options.decay | |
if (this.timer > this.options.max) | |
this.timer = this.options.max | |
return this | |
} | |
} |
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