Everything built on top of the base OpenClaw platform. Canonical reference for what exists, where it lives, and how it works. Operational use cases and workflow playbooks live in
docs/USE-CASES-WORKFLOWS.md.
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| // Quick try at doing a "print value" node for Unity ShaderGraph. | |
| // Tested on Unity 2019.2.17 with ShaderGraph 6.9.2. | |
| // | |
| // Use with CustomFunction node, with two inputs: | |
| // - Vector1 Value, the value to display, | |
| // - Vector2 UV, the UVs of area to display at. | |
| // And one output: | |
| // - Vector4 Color, the color. | |
| // Function name is DoDebug. |