by Tarocco
Unity does not serialize properties or any static members. You have some options for serializing member fields.
| using System; | |
| using UnityEngine; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif | |
| [RequireComponent(typeof(Animator))] | |
| public class AnimatorEvaluate : MonoBehaviour | |
| { | |
| } |
by Tarocco
Unity does not serialize properties or any static members. You have some options for serializing member fields.