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-- This is free and unencumbered software released into the public domain. | |
local function cubic_bezier_implicit(t, p1, p2) | |
return p1 * (1-t) ^ 2 * t + p2 * (1-t) * t ^ 2 + t ^ 3 | |
end | |
local function t_search(x, p1, p2) | |
if x == 0 then | |
return 0 | |
elseif x == 1 then | |
return 1 | |
end | |
local eps = 2 ^ -16 | |
local tmin = 0.0 | |
local tmax = 1.0 | |
local t_guess | |
local x_guess | |
while true do | |
t_guess = (tmin + tmax) / 2 | |
x_guess = cubic_bezier_implicit(t_guess, p1, p2) | |
if (tmax - tmin < eps) then | |
return t_guess | |
elseif (math.abs(x_guess - x) < eps) then | |
return t_guess | |
elseif x_guess < x then | |
tmin = t_guess | |
else | |
tmax = t_guess | |
end | |
end | |
end | |
mod = {} | |
function mod.cubic_bezier(n, p1x, p1y, p2x, p2y) | |
return coroutine.create(function() | |
for i = 1, n - 1 do | |
t_guess = t_search(i / n, p1x, p2x) | |
coroutine.yield(cubic_bezier_implicit(t_guess, p1y, p2y)) | |
end | |
while true do | |
coroutine.yield(1) | |
end | |
end) | |
end | |
function mod.ease(n) | |
return mod.cubic_bezier(n, 0.25, 0.1, 0.25, 1.0) | |
end | |
function mod.linear(n) | |
return coroutine.create(function() | |
for i = 1, n - 1 do | |
coroutine.yield(i / n) | |
end | |
while true do | |
coroutine.yield(1) | |
end | |
end) | |
end | |
function mod.ease_in(n) | |
return mod.cubic_bezier(n, 0.42, 0.0, 1.0, 1.0) | |
end | |
function mod.ease_out(n) | |
return mod.cubic_bezier(n, 0.0, 0.0, 0.58, 1.0) | |
end | |
function mod.ease_in_out(n) | |
return mod.cubic_bezier(0.42, 0.0, 0.58, 1.0) | |
end | |
return mod |
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