What You See
<<<<<<< HEAD
/// Merged with dev for @emlowry Sprite refactor
||||||| merged common ancestors
/// Refactoring Sprite class
=======
/// Refactoring Animation class
>>>>>>> dev
This is my streaming set up that allows me to listen to music and talk on Skype while only broadcasting sounds from the game and optionally, my microphone of choice. | |
Sound Devices | |
============= | |
Creative X-Fi USB Sound Card (A.K.A. Creative-*) | |
Playback | |
Speaker | |
SPDIF-Out | |
Recording |
// ==UserScript== | |
// @id GoogleSOS | |
// @name Google to SOS Changer | |
// @version 1.0.0 | |
// @namespace http://terrehbyte.com | |
// @description Changes Google's HP Logo to TMoHS SOS Logo | |
// @include https://www.google.com/* | |
// @version 1 | |
// @grant none | |
// ==/UserScript== |
What You See
<<<<<<< HEAD
/// Merged with dev for @emlowry Sprite refactor
||||||| merged common ancestors
/// Refactoring Sprite class
=======
/// Refactoring Animation class
>>>>>>> dev
Assuming you've got the Android SDK installed and your device is attached via ADB to your computer, we should be able to filter out the output from 'logcat' to only show logs from your Unity application! This works seamlessly with all of your existing "Debug.Log("hotdog");" calls!
Open up a terminal and type:
adb logcat -s Unity
Now watch your Unity-related debug messages pour into your terminal!
I hereby claim:
To claim this, I am signing this object:
@namespace url(http://www.w3.org/1999/xhtml); | |
@-moz-document domain("open.gl") | |
{ | |
body | |
{ | |
color: #777; | |
background-color: #111; | |
} | |
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
using UnityEditor; | |
using System.Collections; | |
public class ImportScale : AssetPostprocessor | |
{ | |
public void OnPreprocessModel() | |
{ | |
ModelImporter modelImporter = (ModelImporter)assetImporter; | |
modelImporter.globalScale = 1; | |
} |
I hereby claim:
To claim this, I am signing this object: