I hereby claim:
- I am terrehbyte on github.
- I am terrehbyte (https://keybase.io/terrehbyte) on keybase.
- I have a public key ASAOr1otmXv1L84dreZDidySPNuI2fb03ZEnfDnQ4z9XeAo
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
So you want to make a game in Unity with more than one person (meaning, not you!). Here's a quick list of things that you'll want to look out for. You can read the description below them for any relevant steps or information.
As Unity introduces new features and API changes, the stability of your codebase
p.netshowcorrections 1
shows you server-client corrections in position
| using UnityEditor; | |
| using UnityEngine; | |
| public class PlayerPrefsEditor : MonoBehaviour | |
| { | |
| [MenuItem ("Tools/Reset Player Prefs")] | |
| static void PlayerPerfsReset() | |
| { | |
| PlayerPrefs.DeleteAll(); | |
| } |
I hereby claim:
To claim this, I am signing this object:
| using UnityEditor; | |
| using System.Collections; | |
| public class ImportScale : AssetPostprocessor | |
| { | |
| public void OnPreprocessModel() | |
| { | |
| ModelImporter modelImporter = (ModelImporter)assetImporter; | |
| modelImporter.globalScale = 1; | |
| } |
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
| @namespace url(http://www.w3.org/1999/xhtml); | |
| @-moz-document domain("open.gl") | |
| { | |
| body | |
| { | |
| color: #777; | |
| background-color: #111; | |
| } | |
I hereby claim:
To claim this, I am signing this object:
Assuming you've got the Android SDK installed and your device is attached via ADB to your computer, we should be able to filter out the output from 'logcat' to only show logs from your Unity application! This works seamlessly with all of your existing "Debug.Log("hotdog");" calls!
Open up a terminal and type:
adb logcat -s UnityNow watch your Unity-related debug messages pour into your terminal!