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# Electromagnetic simulation at varying timescales - simulation code to make this animation: | |
# https://twitter.com/bencbartlett/status/1369396941730312193 | |
# | |
# Animation idea was inspired by u/cenit997's (Twitter: @__cenit) Reddit post: | |
# https://www.reddit.com/r/Python/comments/hxmhai/a_simulation_of_how_an_incoherent_light_source/ | |
#--- | |
using LinearAlgebra, Base.Threads, BenchmarkTools, LoopVectorization, CSV, DataFrames, Printf, Plots |
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#include <SDL.h> | |
#include <SDL_syswm.h> | |
#define VK_USE_PLATFORM_WIN32_KHR | |
#include <vulkan/vulkan.h> | |
#include <iostream> | |
#include <cassert> | |
using namespace std; |
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in vec2 v_texcoord; // texture coords | |
in vec3 v_normal; // normal | |
in vec3 v_binormal; // binormal (for TBN basis calc) | |
in vec3 v_pos; // pixel view space position | |
out vec4 color; | |
layout(std140) uniform Transforms | |
{ | |
mat4x4 world_matrix; // object's world position |
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using System; | |
using System.Diagnostics; | |
using System.Reflection.Emit; | |
using System.Runtime.InteropServices; | |
using System.Security; | |
namespace TestPerf | |
{ | |
public class Benchmark | |
{ |
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// shadertype=hlsl | |
float G1V(float NdotV, float k) | |
{ | |
return 1.0f / (NdotV * (1.0f - k) + k); | |
} | |
float SchlickFresnel(float u) | |
{ | |
float m = clamp(1 - u, 0, 1); |
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/** | |
* This software is in the public domain. Where that dedication is not recognized, | |
* you are granted a perpetual, irrevokable license to copy and modify this file | |
* as you see fit. | |
* | |
* Requires SDL 2.0.4. | |
* Devices that do not support Metal are not handled currently. | |
**/ | |
#import <UIKit/UIKit.h> |
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/* | |
Serve is a very simple static file server in go | |
Usage: | |
-p="8100": port to serve on | |
-d=".": the directory of static files to host | |
Navigating to http://localhost:8100 will display the index.html or directory | |
listing file. | |
*/ | |
package main |
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// Cross browser, backward compatible solution | |
(function( window, Date ) { | |
// feature testing | |
var raf = window.mozRequestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
window.oRequestAnimationFrame; | |
window.animLoop = function( render, element ) { | |
var running, lastFrame = +new Date; |