Created
May 21, 2014 21:07
-
-
Save th3d0g/fe409ee3791493eb581e to your computer and use it in GitHub Desktop.
Canvas fill browser window by setting viewport scale.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var screenScale = 1; | |
window.devicePixelRatio = window.devicePixelRatio || Math.round(screen.deviceXDPI*10 / screen.logicalXDPI)/10; | |
// Calc safe zone for pixels. | |
if( window.devicePixelRatio > 1 ) { | |
var lScreenWidth = Math.max( screen.width, screen.height ) * window.devicePixelRatio; | |
var lScreenHeight = Math.min( screen.width, screen.height ) * window.devicePixelRatio; | |
var SAFE_ZONE_WIDTH = 2048; | |
var SAFE_ZONE_HEIGHT = 1365; | |
if (!isWebGLSupported()) { | |
SAFE_ZONE_WIDTH/=2; | |
SAFE_ZONE_HEIGHT/=2; | |
} | |
var lRatio = Math.max(1,Math.ceil(Math.min(lScreenWidth / SAFE_ZONE_WIDTH, lScreenHeight / SAFE_ZONE_HEIGHT))); | |
screenScale = Math.round(100*lRatio / window.devicePixelRatio) / 100; | |
} | |
var head = document.getElementsByTagName('head')[0]; | |
var meta = document.createElement('meta'); | |
meta.setAttribute('name', 'viewport'); | |
meta.setAttribute('content', 'initial-scale=' + scale + ', user-scalable=no, minimal-ui'); | |
head.appendChild( meta ); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment