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Apex script unhandled trigger exception by user/organization: 0053400000AFF6n/00D5C000000DZ08
Source organization: 00D80000000cqJo (null)
LeadTrigger: execution of AfterUpdate
caused by: System.AsyncException: could not store job: Lead Convert -3_45_14_29_9_2021 orgId: 00D5C000000DZ08 common.exception.SqlDupValOnIndexException: ORA-00001: unique constraint (CORE.AKCRON_JOB_DETAIL) violated
ORA-06512: at “GRUMPY.UDDDMLCRONJOBDETAIL”, line 32
ORA-06512: at “GRUMPY.CCRONJOBDETAIL”, line 95
ORA-06512: at line 1
{call cCronJobDetail.insert_detail(?,?,?,?,?,?,?,?,?,?,?)}
{call cCronJobDetail.insert_detail(?,?,?,?,?,?,?,?,?,?,?)}
Class.LeadTriggerHelper.handleLeadConversion: line 57, column 1
using BeardedManStudios.Forge.Networking;
using BeardedManStudios.Forge.Networking.Generated;
using BeardedManStudios.Forge.Networking.Unity;
using CreativeSpore.SuperTilemapEditor;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class MatchCleanup
{
@theWill
theWill / ConnectionManager.cs
Created October 28, 2019 02:29
Forge Remastered custom disconnect detection manager
using BeardedManStudios.Forge.Networking;
using BeardedManStudios.Forge.Networking.Generated;
using BeardedManStudios.Forge.Networking.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConnectionManager : ConnectionStatusBehavior
{
public uint ownerId; //for inspector visibility
using BeardedManStudios.Forge.Networking;
using BeardedManStudios.Forge.Networking.Generated;
using BeardedManStudios.Forge.Networking.Unity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConnectionManager : ConnectionStatusBehavior
{
public uint ownerId; //for inspector visibility
@theWill
theWill / gist:2e89719bb3f83b486730fa267dc19bed
Created May 28, 2019 18:21
Forge Remastered - co-routines for managing the LAN search
using BeardedManStudios.Forge.Networking;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LANSearch : MonoBehaviour {
public Animator sonarPanelAnimator;
public Animator sonarIconAnimator;
private int numSearches;
@theWill
theWill / gist:7053a02c31b0858dbff3b71b99effc1f
Created May 8, 2019 01:25
Forge Networking Remastered - Event listener - YOU MUST create a networkObject called MultiplayerEvents and extend the generated behavior, then instantiate it
using BeardedManStudios.Forge.Networking;
using BeardedManStudios.Forge.Networking.Generated;
using BeardedManStudios.Forge.Networking.Unity;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MulitplayerEventsController : MultiplayerEventsBehavior
{
protected override void NetworkStart()
@theWill
theWill / gist:6af0f9aaf4fe38a4678e85853b3f7931
Created May 7, 2019 02:18
forge - listen for all the events
using BeardedManStudios.Forge.Networking;
using BeardedManStudios.Forge.Networking.Generated;
using BeardedManStudios.Forge.Networking.Unity;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MulitplayerEventsController : MonoBehaviour
{
public GameObject messagePanelPrefab;
public Transform messagePanel;
@theWill
theWill / gist:7847f9bf1cd956e3c8db87fcd1f4e1ce
Created April 23, 2019 19:03
ForgeNetworking LAN discovery code by Faun Lily Studios
using BeardedManStudios.Forge.Networking;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LANSearch : MonoBehaviour {
public Animator sonarPanelAnimator;
public Animator sonarIconAnimator;
private int numSearches;
using System.Collections.Generic;
using UnityEngine;
namespace faunlily
{
[CreateAssetMenu]
public class GameEvent : ScriptableObject
{
private List<GameEventListener> listeners = new List<GameEventListener>();
public object data;
using UnityEngine;
using UnityEngine.Events;
namespace faunlily
{
public class GameEventListener : MonoBehaviour
{
public GameEvent Event;
public UnityEvent Response;