Created
April 23, 2019 19:03
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ForgeNetworking LAN discovery code by Faun Lily Studios
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using BeardedManStudios.Forge.Networking; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class LANSearch : MonoBehaviour { | |
public Animator sonarPanelAnimator; | |
public Animator sonarIconAnimator; | |
private int numSearches; | |
public int maxSearches; | |
public float waitTime; | |
public GameEvent lanSearchComplete; | |
private readonly object inputLock = new object(); | |
public bool acceptingInput; | |
public void Start() | |
{ | |
acceptingInput = true; | |
} | |
public void now() | |
{ | |
if (!acceptingInput) | |
return; | |
lock (inputLock) | |
{ | |
acceptingInput = false; | |
numSearches = 0; | |
enableSonar(); | |
StartCoroutine(actualSearch()); | |
} | |
} | |
private void enableSonar(bool enabled = true) | |
{ | |
showSonarPanel(enabled); | |
enableSonarIcon(enabled); | |
} | |
private void searchComplete() | |
{ | |
Debug.Log("SearchComplete"); | |
lanSearchComplete.Raise(); | |
StartCoroutine(smallCooldownAfterSearch()); | |
} | |
private IEnumerator smallCooldownAfterSearch() | |
{ | |
yield return new WaitForSeconds(.5f); | |
acceptingInput = true; | |
enableSonar(false); | |
} | |
private IEnumerator actualSearch() | |
{ | |
//base case | |
if (numSearches >= maxSearches) | |
{ | |
searchComplete(); | |
yield break; | |
} | |
try | |
{ | |
NetWorker.RefreshLocalUdpListings(GameManager.PORT_NUM); | |
} catch (System.Exception e) | |
{ | |
Debug.Log("some failure during lan search: " + e); | |
} | |
numSearches++; | |
yield return new WaitForSeconds(waitTime); | |
checkSearchResults(); | |
} | |
private void checkSearchResults() | |
{ | |
if (NetWorker.LocalEndpoints.Count > 0) | |
searchComplete(); | |
else | |
StartCoroutine(actualSearch()); //rereun the search | |
} | |
private void showSonarPanel(bool isShow = true) | |
{ | |
sonarPanelAnimator.SetBool("showMenu", isShow); | |
} | |
public void enableSonarIcon(bool isAnimate = true) | |
{ | |
sonarIconAnimator.SetBool("Animate", isAnimate); | |
} | |
} | |
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