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using System.Linq; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
namespace Monry | |
{ | |
public static class SerializedPropertyExtensions | |
{ | |
public static SerializedProperty FindParentProperty(this SerializedProperty serializedProperty) | |
{ |
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#region Using | |
using System.Linq; | |
using Assets.Scripts.Utils; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
#endregion | |
/// <summary> |
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#!/usr/env python3 | |
######################################################################## | |
# | |
# Simple HTTP server that supports file upload for moving data around | |
# between boxen on HTB. Based on a gist by bones7456, but mangled by me | |
# as I've tried (badly) to port it to Python 3, code golf it, and make | |
# It a little more robust. I was also able to strip out a lot of the | |
# code trivially because Python3 SimpleHTTPServer is a thing, and the | |
# cgi module handles multipart data nicely. | |
# |
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#include "esphome.h" | |
static const char *TAG = "electra.climate"; | |
typedef enum IRElectraMode { | |
IRElectraModeCool = 0b001, | |
IRElectraModeHeat = 0b010, | |
IRElectraModeAuto = 0b011, | |
IRElectraModeDry = 0b100, | |
IRElectraModeFan = 0b101, |
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/* | |
This tool iterates through all the files in your project and checks for scripts. | |
It then goes through all the GameObjects in all the scenes in the project, and | |
checks for scripts that are not present on any GameObjects. | |
Note that this does not mean that the script is not used, just that it is possible that it isn't. | |
The script could still be used in many other ways. This tool is just to narrow the search for | |
unused code. |
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ScriptableObject Icon | |
_Popup | |
_Help | |
Clipboard | |
SocialNetworks.UDNOpen | |
SocialNetworks.Tweet | |
SocialNetworks.FacebookShare | |
SocialNetworks.LinkedInShare | |
SocialNetworks.UDNLogo | |
animationvisibilitytoggleoff |