-
The Three-Body Problem -
Project Hail Mary -
Ringworld -
Hyperion -
The Forever War -
Enders Game -
Do Androids Dream of Electric Sheep -
Rendezvous with Rama
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| // ==UserScript== | |
| // @name Github Projects Column Collapse | |
| // @namespace https://github.com/thehig/tampermonkey_github_projects | |
| // @version 0.6 | |
| // @description Collapse empty columns on Github Projects Kanban Boards | |
| // @author David Higgins | |
| // @match https://github.com/*/*/projects/* | |
| // @grant none | |
| // @require http://code.jquery.com/jquery-3.4.1.min.js | |
| // ==/UserScript== |
Get Avrae bot here
Note: Some servers use
!as the "command" identifier. In my server, and in this document, I use/. This character can be changed using the command/prefix <prefix>(eg:!,#,$,!!,/)
| Command | Description | Notes |
|---|
Based on Izzys Guide to Fight and Flight
| Term | Meaning |
|---|---|
| Tonnage | Weight of the vessel in tons |
| Speed | feet per round = overland mph * 10 |
Note: Regaining a spell slot applies only when casting a spell that involved using a spell slot. The spell slot regained is of a level lower than the original spell was cast, and can be at maximum a 5th level Spell Slot.
| d100 | DICE | EFFECTS |
|---|---|---|
| 0-15 | 2x | 1 ON DMG DICE COUNTS AS MAX DMG |
| 16-30 | " | 1 ON DMG DICE COUNTS AS MAX DMG |
| 31-45 | " | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
| 46-60 | " | TARGET FUMBLES |
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| // Derivative work of https://github.com/yahoo/react-intl/wiki/Testing-with-React-Intl#helper-function-1 | |
| // Related to https://gist.github.com/mirague/c05f4da0d781a9b339b501f1d5d33c37/ | |
| import React from 'react'; | |
| import PropTypes from 'prop-types'; | |
| import merge from 'lodash.merge'; | |
| import { | |
| configure, |
- Creatures can hold their breath for a number of rounds equal to their CON score before begining to drown
- A drowning creature can survive for CONMOD rounds and cannot take Actions or Reactions, after which they become unconsious and cannot be stabilized or regain hp until they can breathe
- Creatures without a natural swim speed must make "Swim" (Athletics|Strength) checks at the start of each turn (Calm water DC10, Flowing water DC15, White water/Rapids DC20)
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