Note: Regaining a spell slot applies only when casting a spell that involved using a spell slot. The spell slot regained is of a level lower than the original spell was cast, and can be at maximum a 5th level Spell Slot.
| d100 | DICE | EFFECTS |
|---|---|---|
| 0-15 | 2x | 1 ON DMG DICE COUNTS AS MAX DMG |
| 16-30 | " | 1 ON DMG DICE COUNTS AS MAX DMG |
| 31-45 | " | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
| 46-60 | " | TARGET FUMBLES |
| 61-64 | 3x | |
| 65-68 | " | |
| 69-72 | " | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
| 73-76 | " | TARGET FUMBLES |
| 77-79 | 4x | |
| 80-81 | " | |
| 82-83 | " | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
| 84-85 | " | TARGET FUMBLES |
| 86-89 | 2x | TARGET -1 AC UNTIL ARMOR HEALED/REPAIRED |
| 90-94 | " | TARGET BLINDED FOR d6 ROUNDS (IF APP) |
| 95-96 | " | SEVER AN APPENDAGE (IF APP). |
| 97-99 | " | TARGET STUNNED FOR d6 ROUNDS (IF APP) |
| 00 | INSTANT DOWN/DEATH (IF APP) |
Note: "CASTER AIDE" refers to a Focus, Component Pouch, or other item used in the casting of a Spell
Note: "Fumble" also applies to SAVING THROWS made against harmful magical effects
Note: EOT = End of Turn, EONT = End of Next Turn
| d100 | EFFECTS |
|---|---|
| 01-09 | DROP WEAPON (OR CASTER AIDE) AT FEET |
| 10-17 | DROP WEAPON (OR CASTER AIDE) 10’ |
| 18-23 | DROP WEAPON (OR CASTER AIDE) 20’ |
| 24-27 | DROP WEAPON (OR CASTER AIDE) 30’ |
| 28-37 | FALL PRONE |
| 38-45 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) AT FEET |
| 46-51 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) 10’ |
| 52-55 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) 20’ |
| 56-57 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) 30’ |
| 58-62 | LOSE INITIATIVE UNTIL EONT |
| 63-68 | ALL ROLLS HAVE DISADVANTAGE UNTIL EONT |
| 69-73 | GRANT NEAREST OPPONENT FREE ATTACK |
| 74-78 | HIT SELF FOR REGULAR DAMAGE. |
| 79-84 | GRANT AUTOMATIC HIT ON NEXT ATTACK. ROLL FOR CRIT |
| 85-88 | GRANT AUTOMATIC HIT ON ALL ATTACKS UNTIL EONT. ROLL FOR CRIT |
| 89-93 | NO ATTACK UNTIL EOT |
| 94-96 | NO ATTACK UNTIL EONT |
| 97-98 | NEAREST OPPONENT (OR ATTACKER) IMMEDIATELY CRITS YOU |
| 99 | WEAPON BREAKS. (IF NOT APPLICABLE, TREAT AS 98) |
| 00 | AUTOMATIC HIT CLOSEST ALLY. ROLL FOR CRIT. (IF NOT APPLICABLE, TREAT AS 99.) |