=
- Rolls with an exact value>=
- Greater than or equal to (Dice check, armor check etc)!{$}
- Exploding dice on{$}
(defaults to max value of dice)!>{$}
- Exploding dice when value is >={$}
k{$}
- Keep highest{$}
of rollskl{$}
- Keep lowest{$}
of rollsd{$}
- Drop{$}
rollsrepeat (D, n)
- Repeat roll(s)D
,n
times
/r | Description |
---|---|
1d8 + 4d6 |
Roll dice |
1d20+5 # Grog attacks |
Add a comment. |
2d6>=5 |
Number of successes (d6 >= 5) |
4d6=5 |
Number of exact successes (d6 == 5) |
3d6! |
Reroll on max value (6) and add |
1d20!1k1 |
Reroll (Explode) on specific value (1) and keep the better |
1d10!>9 |
Explode on nine and ten |
- Save
/r $persuasion = 2d20k1+3
- Use
/r $persuasion
/r | Rolls | Description |
---|---|---|
$advantage, $adv | 2d20k1 |
Advantage. Roll 2d20, keep the higher of the two |
$disadvantage, $dad | 2d20kl1 |
Disatvantage. Roll 2d20, keep the lower of the two |
$stat | 4d6k3 |
Stat Block. Roll 4d6, keep 3 |
$char | repeat (4d6k3, 6) |
6 Stat Blocks. Roll $stat 6 times |
Note: Performing the additive math (adding to hit) when performing multiple checks (>, >=) obscures the 20 or the 1 (criticals) from the output unless you mentally perform the subtraction when reading the output. Avoid this by subtracting the (add to hit) value from the target before the roll.
-
Monk Flurry of Blows (+6 to hit vs AC 15)
/r 1d20>=9
- Initial attack (Success/Fail)/r 3d20>=9
- Triple attack (# Successes)
-
Magic Missile (+3 to hit vs AC15)
/r 3d20>=12
- Fire 3 magic missiles with +3 to hit against AC15. Prints successes/r repeat(1d4+1, 3)
- Separate damage per success