Created
June 18, 2024 17:40
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Preact Signals But With EventTarget
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var stack = []; | |
var verbose = false; | |
// make our own undefined sentinel value | |
var undefined = Symbol("undefined signal"); | |
class Signal extends EventTarget { | |
#value = undefined; | |
#computation = null; | |
#lifetime = new AbortController(); | |
constructor(input) { | |
super(); | |
this.onChange = this.onChange.bind(this); | |
if (typeof input == "function") { | |
this.#computation = input; | |
var _ = this.value; | |
} else { | |
this.value = input; | |
} | |
} | |
get value() { | |
if (verbose) console.log(`- getting value`, this.#value == undefined ? "(invalidated)" : this.#value); | |
var top = stack[stack.length - 1]; | |
if (top) { | |
var { onChange, signal } = top; | |
this.addEventListener("signal", onChange, { once: true, signal }); | |
} | |
if (this.#computation && this.#value == undefined) { | |
stack.push(this); | |
if (verbose) console.log(`- recomputing derived value, stack depth: ${stack.length}`); | |
this.#value = this.#computation(); | |
stack.pop(); | |
if (verbose) console.log(`- result: ${this.#value}, stack depth: ${stack.length}`); | |
} | |
if (this.#value != undefined) { | |
return this.#value; | |
} | |
} | |
set value(value) { | |
if (verbose) console.log(`- setting value`, value); | |
this.#value = value; | |
this.dispatchEvent(new Event("signal")); | |
} | |
onChange(e) { | |
if (verbose) console.log(`- value invalidated`); | |
this.#value = undefined; | |
this.dispatchEvent(new Event("signal")); | |
} | |
get signal() { | |
return this.#lifetime.signal; | |
} | |
destroy() { | |
if (verbose) console.log(`- value destroyed`, this.#value); | |
this.#lifetime.abort(); | |
} | |
} | |
// var a = new Signal(1); | |
// var b = new Signal(2); | |
// var yes = new Signal(true); | |
// console.log("initial values", a.value, b.value); | |
// var derived = new Signal(() => { | |
// if (yes.value) { | |
// return a.value + b.value; | |
// } else { | |
// return a.value; | |
// } | |
// }); | |
// console.log("initial derived", derived.value); | |
// a.value = 10; | |
// console.log("altered A", derived.value); | |
// yes.value = false; | |
// a.value = 1; | |
// console.log("altered conditional", derived.value); | |
// b.value = 2; | |
// console.log("altered unsubscribed?", derived.value); | |
// b.value = 2; | |
// yes.value = true; | |
// console.log("conditional reverted", derived.value); | |
// derived.destroy(); | |
// console.log("destroyed computed value", derived.value); | |
// a.value = 10; | |
// console.log("No changes should be observed"); | |
console.log("--- SIGNAL DEPENDENCY TRACKING ---"); | |
const choice = new Signal(true); | |
const funk = new Signal("uptown"); | |
const purple = new Signal("haze"); | |
const c = new Signal(() => { | |
if (choice.value) { | |
console.log(funk.value, "funk"); | |
} else { | |
console.log("purple", purple.value); | |
} | |
}); | |
c.value; | |
console.log("setting purple rain"); | |
purple.value = "rain"; | |
c.value; | |
console.log("setting conditional"); | |
choice.value = false; | |
c.value; | |
console.log("setting funk"); | |
funk.value = "da"; | |
c.value; | |
console.log("setting again"); | |
funk.value = "da"; | |
c.value; | |
console.log("--- NESTED EFFECTS ---"); | |
const count = new Signal(1); | |
const double = new Signal(() => count.value * 2); | |
const quadruple = new Signal(() => double.value * 2); | |
const octuple = new Signal(() => quadruple.value * 2); | |
count.value = 1; | |
var effect = new Signal(() => { | |
console.log("octuple is now", octuple.value); | |
}); // Console: octuple value is now 8 | |
effect.destroy(); | |
count.value = 20; // nothing gets printed to the console |
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