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Teamspeak 3 Channel Join Monitor - Lua script
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-- written by https://github.com/thorwe aka philosound in the teamspeak forums | |
-- Installation: | |
-- Go to your Teamspeak program folder -> plugins -> lua_plugin | |
-- Create a new folder, rename it to "notifier" | |
-- Put this init.lua file in the "notifier" folder | |
-- Adjust user config below to your needs | |
-- Start Teamspeak, make sure the lua plugin is enabled in options->plugins | |
-- Enter the plugin settings, enable the notifier script | |
require("ts3init") | |
require("ts3defs") | |
require("ts3errors") | |
-- user config | |
local ChannelsToNotify = { | |
["Jianji"] = { | |
["Eingangshalle"] = { | |
--["_anyServerGroup"] = "sound/azuno.wav", | |
["Guest"] = "sound/azuno.wav" | |
} | |
}, | |
["Homebase der KEYBOARD SM4SHERs"] = { | |
["Allgemeiner Support - Wartebereich"] = { | |
["_anyServerGroup"] = "sound/beep.mp3" | |
}, | |
["RDM/VDM - Wartebereich"] = { | |
["_anyServerGroup"] = "sound/beep.mp3" | |
}, | |
["Fehler/Bugs - Wartebereich"] = { | |
["_anyServerGroup"] = "sound/beep.mp3" | |
}, | |
["Fragen zu Spenden - Wartebereich"] = { | |
["_anyServerGroup"] = "sound/beep.mp3" | |
} | |
} | |
} | |
-- /user config | |
-- Compatibility: Lua-5.1 | |
local function split(str, pat) | |
local t = {} -- NOTE: use {n = 0} in Lua-5.0 | |
local fpat = "(.-)" .. pat | |
local last_end = 1 | |
local s, e, cap = str:find(fpat, 1) | |
while s do | |
if s ~= 1 or cap ~= "" then | |
table.insert(t,cap) | |
end | |
last_end = e+1 | |
s, e, cap = str:find(fpat, last_end) | |
end | |
if last_end <= #str then | |
cap = str:sub(last_end) | |
table.insert(t, cap) | |
end | |
return t | |
end | |
--[[local function debugPrint(msg) | |
if type(msg) == "table" then | |
for k,v in pairs(msg) do | |
debugPrint(""..k.."="..v..";") | |
end | |
else | |
print(msg) | |
end | |
end]]-- | |
local monitorCache = {} | |
local serverGroupMap = {} | |
local MODULE_NAME = "notifier" | |
local function errorNotify(errorCode,serverConnectionHandlerID) | |
local errorMessage, errorCodeB = ts3.getErrorMessage(errorCode) | |
if (errorCodeB ~= ts3errors.ERROR_ok) then | |
errorMessage = "Error getting Error Message: " .. errorCodeB .. " for error code: " .. errorCode | |
end | |
local errorCodeC = ts3.logMessage(errorMessage, ts3defs.LogLevel.LogLevel_ERROR, MODULE_NAME, serverConnectionHandlerID) | |
ts3.printMessage(serverConnectionHandlerID, (MODULE_NAME .. errorMessage), 0) | |
end | |
local function checkNotify(serverConnectionHandlerID, clientID, channelID, visibility) | |
if (visibility == ts3defs.Visibility.LEAVE_VISIBILITY) then return end -- we don't care about leaves | |
local sMonitorCache = monitorCache[serverConnectionHandlerID] | |
if (not sMonitorCache) then return end -- we don't care about this server | |
if (clientID == sMonitorCache.myClientID) then return end -- we don't care about our own moves | |
local channelConfig = sMonitorCache.channels[channelID] | |
if (not channelConfig) then return end -- we don't care about this channel | |
local grps, errorCode = ts3.getClientVariableAsString(serverConnectionHandlerID, clientID, ts3defs.ClientProperties.CLIENT_SERVERGROUPS) | |
if (errorCode ~= ts3errors.ERROR_ok) then | |
errorNotify(errorCode,serverConnectionHandlerID) | |
return | |
end | |
grps = split(grps,",") | |
local sServerGroupMap = serverGroupMap[serverConnectionHandlerID] | |
local waveFile | |
for _,v in pairs(grps) do | |
waveFile = channelConfig[sServerGroupMap[v]] | |
if (waveFile) then | |
break | |
end | |
end | |
if (not waveFile) then | |
waveFile = channelConfig["_anyServerGroup"] | |
end | |
if (waveFile ~= nil) then | |
errorCode = ts3.playWaveFile(serverConnectionHandlerID, waveFile) | |
if (errorCode ~= ts3errors.ERROR_ok) then | |
errorNotify(errorCode,serverConnectionHandlerID) | |
return | |
end | |
end | |
end | |
local function onConnectStatusChangeEvent(serverConnectionHandlerID, status, errorNumber) | |
if (status == ts3defs.ConnectStatus.STATUS_CONNECTED) then -- at this point we can get server infos, which is before any onNewChannel Event gets triggered | |
-- now we check if we connected to a server we're actually want to monitor | |
local result, errorCode = ts3.getServerVariableAsString(serverConnectionHandlerID, ts3defs.VirtualServerProperties.VIRTUALSERVER_NAME) | |
if (errorCode ~= ts3errors.ERROR_ok) then | |
ts3.printMessage(serverConnectionHandlerID, (MODULE_NAME .. ": Error getting server name: " .. errorCode), 0) | |
return | |
end | |
if (ChannelsToNotify[result]) then | |
local myClientID, errorCode = ts3.getClientID(serverConnectionHandlerID) | |
if (errorCode ~= ts3errors.ERROR_ok) then | |
errorNotify(errorCode,serverConnectionHandlerID) | |
return | |
end | |
monitorCache[serverConnectionHandlerID] = { | |
["name"] = result, | |
["myClientID"] = myClientID | |
} -- using the existence of the object later onNewChannelEvent | |
ts3.printMessage(serverConnectionHandlerID, (MODULE_NAME .. ": Monitoring " .. result), 0) | |
end | |
elseif (status == ts3defs.ConnectStatus.STATUS_DISCONNECTED) then | |
monitorCache[serverConnectionHandlerID] = nil -- clean up | |
serverGroupMap[serverConnectionHandlerID] = nil | |
end | |
end | |
local function onNewChannelEvent(serverConnectionHandlerID, channelID, channelParentID) | |
local sMonitorCache = monitorCache[serverConnectionHandlerID] | |
if (not sMonitorCache) then return end -- since we tested the server name on connect we don't need to get the string everytime, which would be more expensive | |
local channelName, errorCode = ts3.getChannelVariableAsString(serverConnectionHandlerID, channelID, ts3defs.ChannelProperties.CHANNEL_NAME) | |
if (errorCode ~= ts3errors.ERROR_ok) then | |
errorNotify(errorCode,serverConnectionHandlerID) | |
return | |
end | |
local channelConfig = ChannelsToNotify[sMonitorCache.name][channelName] | |
if (not channelConfig) then return end | |
if (not sMonitorCache.channels) then sMonitorCache.channels = {} end | |
sMonitorCache.channels[channelID] = channelConfig | |
ts3.printMessage(serverConnectionHandlerID, (MODULE_NAME .. ": Monitoring " .. channelName), 0) | |
end | |
local function onUpdateChannelEditedEvent(serverConnectionHandlerID, channelID, invokerID, invokerName, invokerUniqueIdentifier) | |
local sMonitorCache = monitorCache[serverConnectionHandlerID] | |
if (not sMonitorCache) then return end | |
if sMonitorCache.channels[channelID] then sMonitorCache.channels[channelID] = nil end -- clear the channel since it was somehow edited | |
onNewChannelEvent(serverConnectionHandlerID, channelID, 0) -- check for (re)addition; more sophisticated solutions with subchannel sensitivity would need to get the parent channel here | |
end | |
local function onClientMoveEvent(serverConnectionHandlerID, clientID, oldChannelID, newChannelID, visibility, moveMessage) | |
checkNotify(serverConnectionHandlerID, clientID, newChannelID, visibility) | |
end | |
local function onClientMoveMovedEvent(serverConnectionHandlerID, clientID, oldChannelID, newChannelID, visibility, moverID, moverName, moverUniqueIdentifier, moveMessage) | |
checkNotify(serverConnectionHandlerID, clientID, newChannelID, visibility) | |
end | |
local function onServerGroupListEvent(serverConnectionHandlerID, serverGroupID, name, groupType, iconID, saveDB) | |
if (not serverGroupMap[serverConnectionHandlerID]) then serverGroupMap[serverConnectionHandlerID] = {} end | |
serverGroupMap[serverConnectionHandlerID][tostring(serverGroupID)] = name | |
end | |
--[[local function onServerGroupListFinishedEvent(serverConnectionHandlerID) | |
if (serverGroupMap[serverConnectionHandlerID]) then | |
debugPrint(serverGroupMap[serverConnectionHandlerID]) | |
end | |
end]]-- | |
local registeredEvents = { | |
["onNewChannelEvent"] = onNewChannelEvent, | |
["onConnectStatusChangeEvent"] = onConnectStatusChangeEvent, | |
["onClientMoveEvent"] = onClientMoveEvent, | |
["onClientMoveMovedEvent"] = onClientMoveMovedEvent, | |
["onServerGroupListEvent"] = onServerGroupListEvent --, | |
--onServerGroupListFinishedEvent = onServerGroupListFinishedEvent | |
} | |
ts3RegisterModule(MODULE_NAME, registeredEvents) | |
-- test | |
notifier = {} | |
notifier.test = function(serverConnectionHandlerID) | |
onClientMoveEvent(serverConnectionHandlerID,23,0,1,1,"Move It.") | |
end |
I couldn't get this work with the current version, I set the channel name and server and mp3 file and nothing
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Hey, I've configured the script for the server I'm using it on but it won't play sound files, could anyone help please? The configured script:
https://gist.github.com/consgames/41d34d921007817ff633f16fa59c851a
Thanks.