This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| const http = require("http"); | |
| http.createServer((req, res) => { | |
| res.writeHead(200); | |
| res.end("<html><p>Hello HTTP!! <br/>Greeting from Kencoder!</p></html>\n"); | |
| }).listen(8000); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class RadicalCircle : MonoBehaviour { | |
| // Color of the Circle | |
| [SerializeField] | |
| public Color color = Color.blue; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace SimpleTDD { | |
| public class TDDController2D : MonoBehaviour { | |
| public enum MoveType { | |
| SimpleTranslate, | |
| RaycastCheck, | |
| }; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Tilemaps; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using DG.Tweening; | |
| namespace Aurora.PingBall | |
| { | |
| public class PBStageGameView : BaseUI { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| public class TankFactory : MonoBehaviour { | |
| public TankMaster tankMasterPrefab; | |
| public GameObject[] tankModelList; | |
| //public Dictionary<int, GameObject> tankModelDict = new Dictionary<int, GameObject>(); | |
| // Use this for initialization | |
| public GameObject CreateModel(int tankID) { | |
| // Get the Model Prefab |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Tank : MonoBehaviour { | |
| // Link to Other Prefabs | |
| public GameObject bulletPrefab; | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/sh | |
| node node_server.js >> node_server.log & |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "ShaderTest/AnimatedLineShader" | |
| { | |
| Properties | |
| { | |
| _Speed ("Speed", Range(1,10)) = 5 | |
| _LineSize ("Line Size", Range(0.01, 0.1)) = 0.01 | |
| _LineColor ("Line Color", Color) = (0.8,0.8,0.1,1.00) | |
| [PerRendererData]_MainTex ("Texture Input",2D) = "white" {} | |
| } | |
| SubShader |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // reference: http://danjohnmoran.com/Shaders/101/ | |
| Shader "Custom/ShaderCrashCourse/SimpleColorshader" | |
| { | |
| SubShader | |
| { | |
| Tags | |
| { | |
| "PreviewType" = "Plane" | |
| } |