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100匹のネコ (2)Texture Atlas
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#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); | |
scene->addChild(layer); | |
return scene; | |
} | |
bool HelloWorld::init() | |
{ | |
if ( !CCLayer::init() ) | |
{ | |
return false; | |
} | |
srand((unsigned)time(NULL)); | |
//usingSprite(); | |
usingSpriteFrameCache(); | |
return true; | |
} | |
void HelloWorld::usingSprite() | |
{ | |
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); | |
start = clock(); | |
for (int i = 0; i < 100; i++) { | |
int random = rand(); | |
// ふつうの表示 | |
CCString* fileName = CCString::createWithFormat("cat%02d.png", i); | |
CCSprite* cat = CCSprite::create(fileName->getCString()); | |
cat->setPosition(ccp(random % (int)winSize.width, | |
random % (int)winSize.height)); | |
this->addChild(cat); | |
} | |
CCLog("%f", (double)(clock() - start) / CLOCKS_PER_SEC); | |
} | |
void HelloWorld::usingSpriteFrameCache() | |
{ | |
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); | |
start = clock(); | |
// キャッシュへ読込み | |
CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache(); | |
cache->addSpriteFramesWithFile("cats1.plist"); | |
cache->addSpriteFramesWithFile("cats2.plist"); | |
for (int i = 0; i < 100; i++) { | |
int random = rand(); | |
// キャッシュから表示 | |
CCString* fileName = CCString::createWithFormat("cat%02d.png", i); | |
CCSprite* cat = CCSprite::createWithSpriteFrameName(fileName->getCString()); | |
cat->setPosition(ccp(random % (int)winSize.width, | |
random % (int)winSize.height)); | |
this->addChild(cat); | |
} | |
CCLog("%f", (double)(clock() - start) / CLOCKS_PER_SEC); | |
} |
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//#ifndef __HELLOWORLD_SCENE_H__ | |
//#define __HELLOWORLD_SCENE_H__ | |
#include "cocos2d.h" | |
class HelloWorld : public cocos2d::CCLayer | |
{ | |
private: | |
clock_t start; | |
void usingSprite(); | |
void usingSpriteFrameCache(); | |
public: | |
virtual bool init(); | |
static cocos2d::CCScene* scene(); | |
CREATE_FUNC(HelloWorld); | |
}; | |
//#endif // __HELLOWORLD_SCENE_H__ |
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