This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
console.log(valid_mail_address2('[email protected]')); | |
console.log(valid_mail_address2('[email protected]')); | |
console.log(valid_mail_address2('hogehoge.fugafuga.com')); | |
console.log(valid_mail_address2('hogehoge@fugafuga@com')); | |
console.log(valid_mail_address2('@fugafuga.com')); | |
console.log(valid_mail_address2('hogehoge@fugafuga')); | |
console.log(valid_mail_address2('[email protected]')); | |
function valid_mail_address2(mail) { | |
//正規表現 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class hogehoge { | |
public static main() { | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); |
NewerOlder