Created
January 13, 2013 17:08
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CCMotionStreakの利用
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#include "HelloWorldScene.h" | |
#include "SimpleAudioEngine.h" | |
using namespace cocos2d; | |
using namespace CocosDenshion; | |
CCScene* HelloWorld::scene() | |
{ | |
CCScene *scene = CCScene::create(); | |
HelloWorld *layer = HelloWorld::create(); | |
scene->addChild(layer); | |
return scene; | |
} | |
bool HelloWorld::init() | |
{ | |
if ( !CCLayer::init() ) | |
{ | |
return false; | |
} | |
this->setTouchEnabled(true); | |
this->setTouchMode(kCCTouchesOneByOne); | |
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); | |
streak = CCMotionStreak::create(2, 3, 32, ccGREEN, "streak.png"); | |
streak->setPosition(ccp(winSize.width / 2, winSize.height / 2)); | |
this->addChild(streak); | |
CCFiniteTimeAction* action = CCSequence::create(CCTintTo::create(0.2f, 255, 0, 0), | |
CCTintTo::create(0.2f, 0, 255, 0), | |
CCTintTo::create(0.2f, 0, 0, 255), | |
CCTintTo::create(0.2f, 0, 255, 255), | |
CCTintTo::create(0.2f, 255, 255, 0), | |
CCTintTo::create(0.2f, 255, 0, 255), | |
CCTintTo::create(0.2f, 255, 255, 255), | |
NULL); | |
CCActionInterval *colorAction = CCRepeatForever::create((CCActionInterval *)action); | |
streak->runAction(colorAction); | |
return true; | |
} | |
bool HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) | |
{ | |
return true; | |
} | |
void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) | |
{ | |
// タップポイント取得 | |
CCDirector* pDirector = CCDirector::sharedDirector(); | |
CCPoint touchPoint = pDirector->convertToGL(pTouch->getLocationInView()); | |
// タップ位置へパーティクルを移動 | |
streak->setPosition(touchPoint); | |
} |
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//#ifndef __HELLOWORLD_SCENE_H__ | |
//#define __HELLOWORLD_SCENE_H__ | |
#include "cocos2d.h" | |
class HelloWorld : public cocos2d::CCLayer | |
{ | |
private: | |
cocos2d::CCMotionStreak *streak; | |
public: | |
virtual bool init(); | |
static cocos2d::CCScene* scene(); | |
CREATE_FUNC(HelloWorld); | |
virtual bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent); | |
virtual void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent); | |
}; | |
//#endif // __HELLOWORLD_SCENE_H__ |
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