Sets:
set := make(map[string]bool)
// add to set
set["a"] = true
| { | |
| "name": "Castle Corner", | |
| "statePosArrayList": "{blockstatemap:[{Name:\"minecraft:air\"},{Name:\"minecraft:stone\"},{Name:\"biomeswevegone:witch_hazel_leaves\",Properties:{distance:\"3\",persistent:\"false\",waterlogged:\"false\"}},{Name:\"biomeswevegone:crocus\"},{Name:\"biomeswevegone:peat\"},{Name:\"minecraft:short_grass\"},{Name:\"ars_nouveau:light_block\",Properties:{level:\"15\",waterlogged:\"false\"}}],endpos:{X:0,Y:57,Z:0},startpos:{X:-31,Y:0,Z:-30},statelist:[I;0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, |
See imgur / linked pastebin and github mirror for 1-8 → 1-8 balancers. Creator: raynquist, github mirror linked in Balancers Illustrated: 1 through 8 balancers explained, imgur album linked in Balancer Book Update (Summer 2019)
| build app: | |
| image: node:6 | |
| stage: build | |
| artifacts: | |
| paths: | |
| - public | |
| script: | |
| - npm install | |
| - npm run build | |
| # Your next stage won't have access to these files again, so copy it to a public directory |
In a terminal start a server.
$ python -m SimpleHTTPServer 8000In another terminal set up the cgroups freezer.
| .:53 { | |
| log | |
| errors | |
| #bind 127.0.0.1 | |
| proxy . /etc/resolv.conf | |
| template IN A { | |
| match "^(?P<a>[0-9]*)[.](?P<b>[0-9]*)[.](?P<c>[0-9]*)[.](?P<d>[0-9]*)[.](xip.io|nip.io|local|dev)[.]$" |
| // NOTE DONT put in an editor folder | |
| using UnityEngine; | |
| public class MinMaxAttribute : PropertyAttribute | |
| { | |
| public float MinLimit = 0; | |
| public float MaxLimit = 1; | |
| public bool ShowEditRange; | |
| public bool ShowDebugValues; |
| package main | |
| import ( | |
| "fmt" | |
| "log" | |
| "strconv" | |
| "github.com/miekg/dns" | |
| ) |
| /* Created by Chris Figueroa - @Kinifi | |
| * Create a script called AutoSave.cs | |
| */ | |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| public class AutoSave : EditorWindow { |