Sets:
set := make(map[string]bool)
// add to set
set["a"] = true
{ | |
"name": "Castle Corner", | |
"statePosArrayList": "{blockstatemap:[{Name:\"minecraft:air\"},{Name:\"minecraft:stone\"},{Name:\"biomeswevegone:witch_hazel_leaves\",Properties:{distance:\"3\",persistent:\"false\",waterlogged:\"false\"}},{Name:\"biomeswevegone:crocus\"},{Name:\"biomeswevegone:peat\"},{Name:\"minecraft:short_grass\"},{Name:\"ars_nouveau:light_block\",Properties:{level:\"15\",waterlogged:\"false\"}}],endpos:{X:0,Y:57,Z:0},startpos:{X:-31,Y:0,Z:-30},statelist:[I;0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, |
See imgur / linked pastebin and github mirror for 1-8 → 1-8 balancers. Creator: raynquist, github mirror linked in Balancers Illustrated: 1 through 8 balancers explained, imgur album linked in Balancer Book Update (Summer 2019)
build app: | |
image: node:6 | |
stage: build | |
artifacts: | |
paths: | |
- public | |
script: | |
- npm install | |
- npm run build | |
# Your next stage won't have access to these files again, so copy it to a public directory |
In a terminal start a server.
$ python -m SimpleHTTPServer 8000
In another terminal set up the cgroups freezer.
.:53 { | |
log | |
errors | |
#bind 127.0.0.1 | |
proxy . /etc/resolv.conf | |
template IN A { | |
match "^(?P<a>[0-9]*)[.](?P<b>[0-9]*)[.](?P<c>[0-9]*)[.](?P<d>[0-9]*)[.](xip.io|nip.io|local|dev)[.]$" |
// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class MinMaxAttribute : PropertyAttribute | |
{ | |
public float MinLimit = 0; | |
public float MaxLimit = 1; | |
public bool ShowEditRange; | |
public bool ShowDebugValues; |
package main | |
import ( | |
"fmt" | |
"log" | |
"strconv" | |
"github.com/miekg/dns" | |
) |
/* Created by Chris Figueroa - @Kinifi | |
* Create a script called AutoSave.cs | |
*/ | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class AutoSave : EditorWindow { |
// A small SSH daemon providing bash sessions | |
// | |
// Server: | |
// cd my/new/dir/ | |
// #generate server keypair | |
// ssh-keygen -t rsa | |
// go get -v . | |
// go run sshd.go | |
// | |
// Client: |