- RSB == Right Stick Button
- LSB == Left Stick Button
- RB == Right Bumper
- RT == Right Trigger
- LB == Left Bumper
- LT == Left Trigger
- Y == Y Button (Top)
- A == A Button (Bottom)
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using UnityEngine; | |
public static class Collider2DExtension | |
{ | |
/// <summary> | |
/// Return the closest point on a Collider2D relative to point | |
/// </summary> | |
public static Vector2 ClosestPoint(this Collider2D col, Vector2 point) | |
{ | |
GameObject go = new GameObject("tempCollider"); |
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using System; | |
using System.Threading; | |
static class Program { | |
static void Main() { | |
Console.Write("Performing some task... "); | |
using (var progress = new ProgressBar()) { | |
for (int i = 0; i <= 100; i++) { | |
progress.Report((double) i / 100); |
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/* | |
Delta Compression by Glenn Fiedler. | |
This source code is placed in the public domain. | |
http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/ | |
*/ | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <assert.h> | |
#include <string.h> |
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--[[ | |
The MIT License (MIT) | |
Copyright (c) 2015 Jakub (Kubuxu) Sztandera | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |