sudo su
bash <(curl -Ls https://raw.githubusercontent.com/vaxilu/x-ui/master/install.sh)
Thanks @NINOMAE1995 very much!
# Unix (Terminal) | |
open -a "Google Chrome" --args --disable-gpu-vsync --disable-frame-rate-limit | |
# Windows (Command prompt) | |
start chrome --args --disable-gpu-vsync --disable-frame-rate-limit |
sudo su
bash <(curl -Ls https://raw.githubusercontent.com/vaxilu/x-ui/master/install.sh)
Thanks @NINOMAE1995 very much!
// Author: bitless | |
// Title: Coastal Landscape | |
// Thanks to Patricio Gonzalez Vivo & Jen Lowe for "The Book of Shaders" | |
// and Fabrice Neyret (FabriceNeyret2) for https://shadertoyunofficial.wordpress.com/ | |
// and Inigo Quilez (iq) for https://iquilezles.org/www/index.htm | |
// and whole Shadertoy community for inspiration. | |
#define p(t, a, b, c, d) ( a + b*cos( 6.28318*(c*t+d) ) ) //IQ's palette function (https://www.iquilezles.org/www/articles/palettes/palettes.htm) | |
#define sp(t) p(t,float3(.26,.76,.77),float3(1,.3,1),float3(.8,.4,.7),float3(0,.12,.54)) //sky palette |
<?xml version="1.0" encoding="utf-8"?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<BuildConfiguration> | |
<MaxParallelActions>6</MaxParallelActions> | |
</BuildConfiguration> | |
</Configuration> |
bool UMyWebSocketNetDriver::InitConnect(FNetworkNotify* InNotify, const FURL& ConnectURL, FString& Error) | |
{ | |
const auto GameSettings = FMyGameModule::Get().GetGameSettings(); | |
FString ConnectionURL = FString::Printf(TEXT("%s/%s:%i/"), *GameSettings->DefaultWebSocketServer, *ConnectURL.Host, ConnectURL.Port); | |
if (ConnectURL.Op.Num() > 0) | |
{ | |
ConnectionURL += TEXT("?"); | |
for (int32 i = 0; i < ConnectURL.Op.Num(); ++i) | |
{ |
const MaterialFloat pi = acos(-1.0); | |
const MaterialFloat pi2 = pi*2.0; | |
struct Functions | |
{ | |
float mod(float x, float y) | |
{ | |
return x - y * floor(x/y); | |
} |
// http://stackoverflow.com/questions/17603666/copy-move-requirements-for-the-key-value-types-in-a-stdmap | |
#include <map> | |
#include <vector> | |
struct foo | |
{ | |
int i; | |
foo(int j) : i(j) {} |
../../../Engine/Content/EditorMeshes/ | |
../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/ | |
../../../Engine/Content/Maps/Templates | |
../../../Engine/Content/EngineDebugMaterials/LightingModels/ | |
../../../Engine/Content/EngineDebugMaterials/BlackUnlitMaterial.uasset | |
../../../Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset | |
../../../Engine/Content/EngineDebugMaterials/CASC_Cross.uasset | |
../../../Engine/Content/EngineDebugMaterials/CASC_None.uasset | |
../../../Engine/Content/EngineDebugMaterials/ClothMaterial.uasset | |
../../../Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset |
float3 sundir = normalize( float3(-1.0,0.0,-1.0) ); | |
struct Functions | |
{ | |
float noise( in float3 x ) | |
{ | |
float3 p = floor(x); | |
float3 f = frac(x); | |
f = f*f*(3.0-2.0*f); | |
#define USEHASH | |
struct Functions | |
{ | |
float4 hash4( float2 p ) { return frac(sin(float4( 1.0+dot(p,float2(37.0,17.0)), | |
2.0+dot(p,float2(11.0,47.0)), | |
3.0+dot(p,float2(41.0,29.0)), | |
4.0+dot(p,float2(23.0,31.0))))*103.0); } | |
float4 textureNoTile(Texture2D iChannel0, SamplerState iChannel0Sampler, in float2 uv, Texture2D iChannel1, SamplerState iChannel1Sampler) |