$ sudo add-apt-repository ppa:webupd8team/java
$ sudo apt-get update
$ sudo apt-get install oracle-java8-installer
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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function Install-LinuxToolChain { | |
<# | |
.SYNOPSIS | |
Downloads and installs the UE4 linux toolchain components. | |
.DESCRIPTION | |
Downloads the clang compiler to $ToolChainDestination and creates a | |
system-wide environment variable pointing to it. | |
Afterwards you have to regenerate the UE4 engine project files and |
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template < typename T > | |
class has_FUNCTION_NAME_function { | |
template < typename U = T > | |
static ::std::true_type test(decltype(FUNCTION_NAME(::std::declval<T>()), void())*); | |
static ::std::false_type test(...); | |
public: | |
using type = decltype(test(nullptr)); | |
static constexpr bool value = type::value; | |
}; |
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if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64") | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe") | |
else() | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe") | |
endif() | |
file(GLOB_RECURSE GLSL_SOURCE_FILES | |
"shaders/*.frag" | |
"shaders/*.vert" | |
) |
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{ | |
"cmd": [ | |
// Default path for UE 5 | |
"C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/Build.bat", | |
// Build configuration is set to "Development" by default | |
"Development", | |
// The platform is set to Win64 by default | |
"Win64", | |
"-Project", | |
// The Sublime project name must match the Unreal project filename |
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### NOT A SCRIPT, JUST A REFERENCE! | |
# install dante-server | |
sudo apt update | |
sudo apt install dante-server | |
# or download latest dante-server deb for Ubuntu, works for 16.04 and 18.04: | |
wget http://archive.ubuntu.com/ubuntu/pool/universe/d/dante/dante-server_1.4.2+dfsg-2build1_amd64.deb | |
# or older version: | |
wget http://ppa.launchpad.net/dajhorn/dante/ubuntu/pool/main/d/dante/dante-server_1.4.1-1_amd64.deb |
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# Unix (Terminal) | |
open -a "Google Chrome" --args --disable-gpu-vsync --disable-frame-rate-limit | |
# Windows (Command prompt) | |
start chrome --args --disable-gpu-vsync --disable-frame-rate-limit |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
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