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if (${CMAKE_HOST_SYSTEM_PROCESSOR} STREQUAL "AMD64") | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe") | |
else() | |
set(GLSL_VALIDATOR "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe") | |
endif() | |
file(GLOB_RECURSE GLSL_SOURCE_FILES | |
"shaders/*.frag" | |
"shaders/*.vert" | |
) |
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template < typename T > | |
class has_FUNCTION_NAME_function { | |
template < typename U = T > | |
static ::std::true_type test(decltype(FUNCTION_NAME(::std::declval<T>()), void())*); | |
static ::std::false_type test(...); | |
public: | |
using type = decltype(test(nullptr)); | |
static constexpr bool value = type::value; | |
}; |
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function Install-LinuxToolChain { | |
<# | |
.SYNOPSIS | |
Downloads and installs the UE4 linux toolchain components. | |
.DESCRIPTION | |
Downloads the clang compiler to $ToolChainDestination and creates a | |
system-wide environment variable pointing to it. | |
Afterwards you have to regenerate the UE4 engine project files and |
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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