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unity 2d camera follow script, add this script to camera and drag character or your object into it. simple!
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using UnityEngine; | |
using System.Collections; | |
public class FollowCamera : MonoBehaviour { | |
public float interpVelocity; | |
public float minDistance; | |
public float followDistance; | |
public GameObject target; | |
public Vector3 offset; | |
Vector3 targetPos; | |
// Use this for initialization | |
void Start () { | |
targetPos = transform.position; | |
} | |
// Update is called once per frame | |
void FixedUpdate () { | |
if (target) | |
{ | |
Vector3 posNoZ = transform.position; | |
posNoZ.z = target.transform.position.z; | |
Vector3 targetDirection = (target.transform.position - posNoZ); | |
interpVelocity = targetDirection.magnitude * 5f; | |
targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime); | |
transform.position = Vector3.Lerp( transform.position, targetPos + offset, 0.25f); | |
} | |
} | |
} | |
// Original post with image here > http://unity3diy.blogspot.com/2015/02/unity-2d-camera-follow-script.html | |
that saved me a LOT
thanks man, awesome work
My opinion is that you do not have to pull the player to the camera because the movement is affected by the camera follow so do not drag the character to the camera
Thank you so much for this!
What do you have to change in the settings like Offset etc.?
thank you random stranger i am too shit at coding you really saved me <3<3<3
lots of love from Fiona
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TYSMMM ive been on this for like 10 hours