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A Unity editor window to show you the prefab-ness of an object
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// public domain | |
// Add to Scripts/Editor/PrefabDetector.cs | |
using System.Collections.Generic; | |
using System.Collections; | |
using System.Linq; | |
using System; | |
using UnityEditor.Experimental.SceneManagement; | |
using UnityEditor.SceneManagement; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace idbrii | |
{ | |
public class PrefabDetector : EditorWindow | |
{ | |
[MenuItem("Tools/PrefabDetector")] | |
static void ShowToolbar() | |
{ | |
EditorWindow.GetWindow<PrefabDetector>("PrefabDetector"); | |
} | |
private Vector2 scroll; | |
public void OnGUI() | |
{ | |
var go = Selection.activeGameObject; | |
if (go == null) | |
{ | |
EditorGUILayout.HelpBox("Select a gameobject to examine.", MessageType.Info); | |
return; | |
} | |
EditorGUIUtility.labelWidth = 300; | |
scroll = EditorGUILayout.BeginScrollView(scroll); | |
{ | |
EditorGUILayout.ObjectField("Selection", go, typeof(GameObject), allowSceneObjects: true); | |
EditorGUILayout.Space(); | |
EditorGUILayout.LabelField("PrefabStageUtility", EditorStyles.boldLabel); | |
var stage = PrefabStageUtility.GetCurrentPrefabStage(); | |
EditorGUILayout.LabelField("GetCurrentPrefabStage", stage != null ? "has stage" : "null"); | |
if (stage != null) | |
{ | |
EditorGUILayout.LabelField("IsPartOfPrefabContents", "" + stage.IsPartOfPrefabContents(go)); | |
} | |
EditorGUILayout.Space(); | |
EditorGUILayout.LabelField("PrefabUtility", EditorStyles.boldLabel); | |
EditorGUILayout.LabelField("IsAddedComponentOverride", "" + PrefabUtility.IsAddedComponentOverride(go)); | |
EditorGUILayout.LabelField("IsAddedGameObjectOverride", "" + PrefabUtility.IsAddedGameObjectOverride(go)); | |
EditorGUILayout.LabelField("IsAnyPrefabInstanceRoot", "" + PrefabUtility.IsAnyPrefabInstanceRoot(go)); | |
EditorGUILayout.LabelField("IsDisconnectedFromPrefabAsset", "" + PrefabUtility.IsDisconnectedFromPrefabAsset(go)); | |
EditorGUILayout.LabelField("IsOutermostPrefabInstanceRoot", "" + PrefabUtility.IsOutermostPrefabInstanceRoot(go)); | |
EditorGUILayout.LabelField("IsPartOfAnyPrefab", "" + PrefabUtility.IsPartOfAnyPrefab(go)); | |
EditorGUILayout.LabelField("IsPartOfImmutablePrefab", "" + PrefabUtility.IsPartOfImmutablePrefab(go)); | |
EditorGUILayout.LabelField("IsPartOfModelPrefab", "" + PrefabUtility.IsPartOfModelPrefab(go)); | |
EditorGUILayout.LabelField("IsPartOfNonAssetPrefabInstance", "" + PrefabUtility.IsPartOfNonAssetPrefabInstance(go)); | |
EditorGUILayout.LabelField("IsPartOfPrefabAsset", "" + PrefabUtility.IsPartOfPrefabAsset(go)); | |
EditorGUILayout.LabelField("IsPartOfPrefabInstance", "" + PrefabUtility.IsPartOfPrefabInstance(go)); | |
EditorGUILayout.LabelField("IsPartOfPrefabThatCanBeAppliedTo", "" + PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo(go)); | |
EditorGUILayout.LabelField("IsPartOfRegularPrefab", "" + PrefabUtility.IsPartOfRegularPrefab(go)); | |
EditorGUILayout.LabelField("IsPartOfVariantPrefab", "" + PrefabUtility.IsPartOfVariantPrefab(go)); | |
EditorGUILayout.LabelField("IsPrefabAssetMissing", "" + PrefabUtility.IsPrefabAssetMissing(go)); | |
EditorGUILayout.ObjectField("GetCorrespondingObjectFromOriginalSource", PrefabUtility.GetCorrespondingObjectFromOriginalSource(go), typeof(GameObject), allowSceneObjects: true); | |
EditorGUILayout.ObjectField("GetCorrespondingObjectFromSource", PrefabUtility.GetCorrespondingObjectFromSource(go), typeof(GameObject), allowSceneObjects: true); | |
EditorGUILayout.ObjectField("GetIconForGameObject", PrefabUtility.GetIconForGameObject(go), typeof(Texture), allowSceneObjects: true); | |
EditorGUILayout.ObjectField("GetNearestPrefabInstanceRoot", PrefabUtility.GetNearestPrefabInstanceRoot(go), typeof(GameObject), allowSceneObjects: true); | |
EditorGUILayout.ObjectField("GetOutermostPrefabInstanceRoot", PrefabUtility.GetOutermostPrefabInstanceRoot(go), typeof(GameObject), allowSceneObjects: true); | |
EditorGUILayout.TextField("GetPrefabAssetPathOfNearestInstanceRoot", PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go)); | |
EditorGUILayout.LabelField("GetPrefabAssetType", PrefabUtility.GetPrefabAssetType(go).ToString()); | |
EditorGUILayout.ObjectField("GetPrefabInstanceHandle", PrefabUtility.GetPrefabInstanceHandle(go), typeof(GameObject), allowSceneObjects: true); | |
EditorGUILayout.LabelField("GetPrefabInstanceStatus", PrefabUtility.GetPrefabInstanceStatus(go).ToString()); | |
} | |
EditorGUILayout.EndScrollView(); | |
} | |
} | |
} |
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