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Move UI element to world gameobject position
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// https://forum.unity.com/threads/overlay-canvas-and-world-space-coordinates.291108/#post-9627593 | |
// translating between overlay canvas and world space coordinates | |
uiObject.transform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, worldObject.transform.TransformPoint(Vector3.zero)); | |
-------- | |
// http://answers.unity3d.com/questions/799616/unity-46-beta-19-how-to-convert-from-world-space-t.html | |
//this is your object that you want to have the UI element hovering over | |
GameObject WorldObject; | |
//this is the ui element | |
RectTransform UI_Element; | |
//first you need the RectTransform component of your canvas | |
RectTransform CanvasRect=Canvas.GetComponent<RectTransform>(); | |
//then you calculate the position of the UI element | |
//0,0 for the canvas is at the center of the screen, whereas WorldToViewPortPoint treats the lower left corner as 0,0. Because of this, you need to subtract the height / width of the canvas * 0.5 to get the correct position. | |
Vector2 ViewportPosition=Cam.WorldToViewportPoint(WorldObject.transform.position); | |
Vector2 WorldObject_ScreenPosition=new Vector2( | |
((ViewportPosition.x*CanvasRect.sizeDelta.x)-(CanvasRect.sizeDelta.x*0.5f)), | |
((ViewportPosition.y*CanvasRect.sizeDelta.y)-(CanvasRect.sizeDelta.y*0.5f))); | |
//now you can set the position of the ui element | |
UI_Element.anchoredPosition=WorldObject_ScreenPosition; | |
Thank you very much for the solution; it was incredibly helpful.
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This really helped me. Really good solution. Thank you.