Created
February 20, 2016 15:13
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Get UI ScreenPosition & WorldPosition in separate Camera & Canvas
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// Scene setup: | |
// CanvasCamera (canvasCam) with ScreenSpace-Camera UI canvas & elements (in different position from main camera) | |
// MainCamera (mainCam) | |
// UI image (obj) inside the CanvasCamera canvas | |
var originalScreenPos = canvasCam.WorldToScreenPoint(obj.position); | |
var worldPosInMainCamera = mainCam.ScreenToWorldPoint(p1); | |
var rayDirection = (worldPosInMainCamera-mainCam.transform.position); | |
Debug.DrawRay(mainCam.transform.position, rayDirection * 999, Color.red); | |
RaycastHit hit; | |
if (Physics.Raycast(mainCam.transform.position, rayDirection, out hit, Mathf.Infinity, layerMask)) | |
{ | |
Debug.Log("Hits object:" + hit.transform.name); | |
} |
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