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Generate a point cloud in glTF format, using glTF Transform.
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import { Document, NodeIO, Primitive } from '@gltf-transform/core'; | |
const document = new Document(); | |
const buffer = document.createBuffer(); | |
const position = document.createAccessor() | |
.setType('VEC3') | |
.setBuffer(buffer) | |
.setArray(new Float32Array([ | |
0, 0, 0, // ax,ay,az | |
0, 0, 1, // bx,by,bz | |
0, 1, 0, // ... | |
1, 0, 0, | |
])); | |
const color = document.createAccessor() | |
.setType('VEC4') | |
.setBuffer(buffer) | |
.setNormalized(true) | |
.setArray(new Uint8Array([ | |
0, 0, 0, 255, | |
0, 0, 255, 255, | |
0, 255, 0, 255, | |
255, 0, 0, 255, | |
])); | |
const prim = document | |
.createPrimitive() | |
.setMode(Primitive.Mode.POINTS) | |
.setAttribute('POSITION', position) | |
.setAttribute('COLOR_0', color); | |
const mesh = document.createMesh().addPrimitive(prim); | |
const node = document.createNode().setMesh(mesh); | |
const scene = document.createScene().addChild(node); | |
document.getRoot().setDefaultScene(scene); | |
const io = new NodeIO(); | |
await io.write('./points.glb', document); |
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