(Unity) vertex color importer for MeshLab's OBJ files
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using System; | |
using System.Collections.Concurrent; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
/// <summary> | |
/// Uses file system watcher to track changes to specific files in the project directory. |
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#!/bin/sh | |
print_usage() { | |
echo "usage: compress_video <input_file>" | |
echo "supported formats: mp4, webm, mkv, mov, avi, flv" | |
} | |
get_extension() { | |
f="${1##*/}" | |
case "$f" in |
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######################################## | |
# Bakery .gitignore | |
# Ignore: https://geom.io/bakery/wiki/index.php?title=How_do_I...#How_do_I_use_git.2Fcollab.2Fother_version_control_system_with_Bakery.3F | |
# Never ignore: https://geom.io/bakery/wiki/index.php?title=How_do_I...#How_do_I_share_a_scene_with_someone_who_doesn.E2.80.99t_have_Bakery_installed.3F | |
######################################## | |
############# BAKERY ASSETS ############ | |
# Ignore Bakery Assets folder | |
/[Aa]ssets/Bakery/* |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// @kurtdekker | |
// | |
// This is to take any continuous quantity and change it from one value | |
// to another over time. This code is for floats. It can be adapted to work for: | |
// | |
// Vector2, Vector3, Vector3 |
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#if UNITY_EDITOR | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
using UnityEditor; | |
using UnityEditor.UIElements; | |
// Based on: https://forum.unity.com/threads/save-rendertexture-or-texture2d-as-image-file-utility.1325130/ | |
public class TriangleTexturePluginWindow : EditorWindow |
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api30.tiktokv.com | |
api21.tiktokv.com | |
webcast21.tiktokv.com | |
api31.tiktokv.com | |
api-t1.tiktokv.com | |
webcast1.tiktokv.com | |
api32.tiktokv.com | |
api30-h2.tiktokv.com | |
api21-h2.tiktokv.com | |
api-s1-h2.tiktokv.com |
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using System; | |
using System.Collections; | |
using System.IO; | |
using UnityEngine; | |
namespace Net.Hinaloe.ScreenCapture | |
{ | |
public class Capture : MonoBehaviour | |
{ | |
// Start is called before the first frame update |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
public class Blur { |