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@pixelrevision
pixelrevision / PixelPerfectCam.cs
Last active January 23, 2025 16:41
Script for unity to create a pixel locked orthogonal camera
using UnityEngine;
/**
* A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices.
*/
public class PixelPerfectCam : MonoBehaviour {
/**
* The target size of the view port.
*/
public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f);
/**
@JulianR
JulianR / FastDoubleParse.cs
Created June 28, 2012 12:12
Fast Double Parse
public static bool TryParseDoubleFastStream(string s, int begin, int end, out double result)
{
result = 0;
char c = s[begin];
int sign = 0;
int start = begin;
if (c == '-')
{
sign = -1;
@stylophone
stylophone / Astar.cs
Last active June 3, 2025 17:33
Unity C# implementation of A* algorithm
/*
Unity C# Port of Andrea Giammarchi's JavaScript A* algorithm (http://devpro.it/javascript_id_137.html)
Usage:
0 = walkable;
1 = wall;
int[][] map = new int[][]
{
@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@karl-
karl- / CleanUpWindow.cs
Created November 15, 2012 03:25
New interface for removing unused Unity assets
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
using System.Collections.Generic;
public class CleanUpWindow : EditorWindow
{
bool groupEnabled = true;
List<string> usedAssets = new List<string>();
@n3wtron
n3wtron / simple_mjpeg_streamer_http_server
Last active February 3, 2026 02:49
Simple Python Motion Jpeg (mjpeg server) from webcam. Using: OpenCV,BaseHTTPServer
#!/usr/bin/python
'''
Author: Igor Maculan - n3wtron@gmail.com
A Simple mjpg stream http server
'''
import cv2
import Image
import threading
from BaseHTTPServer import BaseHTTPRequestHandler,HTTPServer
from SocketServer import ThreadingMixIn
@HakanL
HakanL / HighPrecisionTimer
Created January 30, 2013 00:34
C# code for a High Precision Timer (avg <1 ms for 25 ms interval). Fair use of CPU time. Uses NLog to log accuracy
using NLog;
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Animatroller.Framework.Utility
{
public class HighPrecisionTimer : IDisposable
{
@radiatoryang
radiatoryang / TriplanarWorld.shader
Created February 6, 2013 19:24
a triplanar / procedural UV / world space UV shader for Unity, cobbled together bits from @quickfingerz and @Farfarer
Shader "Tri-Planar World" {
Properties {
_Side("Side", 2D) = "white" {}
_Top("Top", 2D) = "white" {}
_Bottom("Bottom", 2D) = "white" {}
_SideScale("Side Scale", Float) = 2
_TopScale("Top Scale", Float) = 2
_BottomScale ("Bottom Scale", Float) = 2
}
@tmcw
tmcw / xyz_vs_tms.md
Last active February 11, 2026 06:42
The difference between XYZ and TMS tiles and how to convert between them

The difference between XYZ and TMS tiles and how to convert between them

Lots of tile-based maps use either the XYZ or TMS scheme. These are the maps that have tiles ending in /0/0/0.png or something. Sometimes if it's a script, it'll look like &z=0&y=0&x=0 instead. Anyway, these are usually maps in Spherical Mercator.

Good examples are OpenStreetMap, Google Maps, MapBox, MapQuest, etc. Lots of maps.

Most of those are in XYZ. The best documentation for that is slippy map tilenames on the OSM Wiki, and Klokan's Tiles a la Google.