Created
January 1, 2020 19:29
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death.cactus = {0} tried to hug a cactus | |
death.drown = {0} forgot to breathe | |
death.lightning = {0} was struck by lightning | |
death.starve = {0} starved to death | |
death.suffocate = {0} suffocated | |
death.poison = {0} died of poisoning | |
death.wither = {0} withered away | |
death.unknown = {0} died from unknown causes | |
death.generic = {0} died | |
death.block = {0} was killed by a {2} block | |
death.entity = {0} was killed by a {2} | |
death.mob = {0} was killed by a {3} | |
death.player = {0} was killed by {1} | |
death.player.block = {0} was killed by {1}'s {2} block | |
death.player.entity = {0} was killed by {1}'s {2} | |
death.player.mob = {0} was killed by {1}'s {3} | |
death.magic = {0} was killed by magic | |
death.magic.potion = {0} was killed by a potion of {2} | |
death.magic.mob = {0} was killed by a {3}'s magic | |
death.magic.mob.potion = {0} was killed by a {3}'s potion of {2} | |
death.magic.player = {0} was killed by {1}'s magic | |
death.magic.player.potion = {0} was killed by {1}'s potion of {2} | |
death.magic.player.mob = {0} was killed by the magic of {1}'s {3} | |
death.magic.player.mob.potion = {0} was killed by a potion of {2} from {1}'s {3} | |
death.squash = {0} was squashed to death | |
death.squash.player = {0} was squashed dead by {1} | |
death.squash.entity = {0} was squashed by a falling {2} | |
death.squash.player.entity = {0} was squashed by {1}'s falling {2} | |
death.melee.player = {0} felt the fury of {1}'s fists | |
death.melee.player.item = {0} was slain by {1}'s {2} | |
death.melee.mob = {0} was slain by a {3} | |
death.melee.mob.item = {0} was slain by a {3} with a {2} | |
death.melee.player.mob = {0} was slain by {1}'s {3} | |
death.melee.player.mob.item = {0} was slain by {1}'s {3} with a {2} | |
death.projectile = {0} was hit by a stray arrow | |
death.projectile.entity = {0} was hit by a stray {2} | |
death.projectile.mob = {0} was shot by a {3} | |
death.projectile.mob.entity = {0} was shot by a {2} from a {3} | |
death.projectile.player.distance = {0} was shot by {1} from {4} blocks | |
death.projectile.player.distance.snipe = {0} was sniped by {1} from {4} blocks | |
death.projectile.player.entity.distance = {0} was shot by {1} with a {2} from {4} blocks | |
death.projectile.player.entity.distance.snipe = {0} was sniped by {1} with a {2} from {4} blocks | |
death.projectile.player.mob = {0} was shot by {1}'s {3} | |
death.projectile.player.mob.entity = {0} was shot by a {2} from {1}'s {3} | |
death.explosive = {0} blew up | |
death.explosive.entity = {0} was blown up by a {2} | |
death.explosive.entity.PrimedTnt = {0} was blown up by TNT | |
death.explosive.mob = {0} was blown up by a {3} | |
death.explosive.mob.Creeper = {0} tried to hug a creeper | |
death.explosive.player = {0} was blown up by {1} | |
death.explosive.player.distance = {0} was blown up by {1} from {4} blocks | |
death.explosive.player.entity = {0} was blown up by {1}'s {2} | |
death.explosive.player.entity.distance = {0} was blown up by {1}'s {2} from {4} blocks | |
death.explosive.player.mob = {0} was blown up by {1}'s {3} | |
death.explosive.player.mob.Creeper = {0} tried to hug {1}'s creeper | |
death.fire = {0} went up in flames | |
death.fire.entity = {0} was burnt to a crisp by a flaming {2} | |
death.fire.block = {0} was burnt to a crisp by {2} | |
death.fire.mob = {0} was burnt to a crisp by a flaming {3} | |
death.fire.player = {0} was burnt to a crisp by {1} | |
death.fire.player.entity = {0} was burnt to a crisp by {1}'s flaming {2} | |
death.fire.player.block = {0} was burnt to a crisp by {1}'s {2} | |
death.fire.player.mob = {0} was burnt to a crisp by {1}'s flaming {3} | |
death.fall.ground.0 = {0} went splat | |
death.fall.ground.1 = {0} hit the ground too hard | |
death.fall.ground.2 = {0} fell off a high place | |
death.fall.ground.distance.0 = {0} went splat from {4} blocks up | |
death.fall.ground.distance.1 = {0} hit the ground from {4} blocks up | |
death.fall.ground.distance.2 = {0} fell {4} blocks and died | |
death.fall.ground.rare.0 = {0} forgot how to fly | |
death.fall.ground.rare.1 = {0} just learned about gravity | |
death.fall.ground.tripped = {0} tripped and fell | |
death.fall.ground.orbit.distance = {0} fell out of a {4} block orbit | |
death.fall.lava = {0} fell into lava | |
death.fall.void = {0} fell out of the world | |
death.fall.ground.melee.mob = {0} was knocked off a high place by a {3} | |
death.fall.lava.melee.mob = {0} was knocked into lava by a {3} | |
death.fall.void.melee.mob = {0} was knocked out of the world by a {3} | |
death.fall.ground.melee.player = {0} was punched off a high place by {1} | |
death.fall.lava.melee.player = {0} was punched into lava by {1} | |
death.fall.void.melee.player = {0} was punched out of the world by {1} | |
death.fall.ground.melee.player.item = {0} was knocked off a high place by {1}'s {2} | |
death.fall.lava.melee.player.item = {0} was knocked into lava by {1}'s {2} | |
death.fall.void.melee.player.item = {0} was knocked out of the world by {1}'s {2} | |
death.fall.ground.melee.player.mob = {0} was knocked off a high place by {1}'s {3} | |
death.fall.lava.melee.player.mob = {0} was knocked into lava by {1}'s {3} | |
death.fall.void.melee.player.mob = {0} was knocked out of the world by {1}'s {3} | |
death.fall.ground.projectile = {0} was shot off a high place by a stray arrow | |
death.fall.lava.projectile = {0} was shot into lava by a stray arrow | |
death.fall.void.projectile = {0} was shot out of the world by a stray arrow | |
death.fall.ground.projectile.entity = {0} was shot off a high place by a stray {2} | |
death.fall.lava.projectile.entity = {0} was shot into lava by a stray {2} | |
death.fall.void.projectile.entity = {0} was shot out of the world by a stray {2} | |
death.fall.ground.projectile.mob = {0} was shot off a high place by a {3} | |
death.fall.lava.projectile.mob = {0} was shot into lava by a {3} | |
death.fall.void.projectile.mob = {0} was shot out of the world by a {3} | |
death.fall.ground.projectile.mob.entity = {0} was shot off a high place by a {2} from a {3} | |
death.fall.lava.projectile.mob.entity = {0} was shot into lava by a {2} from a {3} | |
death.fall.void.projectile.mob.entity = {0} was shot out of the world by a {2} from a {3} | |
death.fall.ground.projectile.player.distance = {0} was shot off a high place by {1} from {4} blocks | |
death.fall.lava.projectile.player.distance = {0} was shot into lava by {1} from {4} blocks | |
death.fall.void.projectile.player.distance = {0} was shot out of the world by {1} from {4} blocks | |
death.fall.ground.projectile.player.distance.snipe = {0} was sniped off a high place by {1} from {4} blocks | |
death.fall.lava.projectile.player.distance.snipe = {0} was sniped into lava by {1} from {4} blocks | |
death.fall.void.projectile.player.distance.snipe = {0} was sniped out of the world by {1} from {4} blocks | |
death.fall.ground.projectile.player.entity.distance = {0} was shot off a high place by {1} with a {2} from {4} blocks | |
death.fall.lava.projectile.player.entity.distance = {0} was shot into lava by {1} with a {2} from {4} blocks | |
death.fall.void.projectile.player.entity.distance = {0} was shot out of the world by {1} with a {2} from {4} blocks | |
death.fall.ground.projectile.player.entity.distance.snipe = {0} was sniped off a high place by {1} with a {2} from {4} blocks | |
death.fall.lava.projectile.player.entity.distance.snipe = {0} was sniped into lava by {1} with a {2} from {4} blocks | |
death.fall.void.projectile.player.entity.distance.snipe = {0} was sniped out of the world by {1} with a {2} from {4} blocks | |
death.fall.ground.projectile.player.mob = {0} was shot off a high place by {1}'s {3} | |
death.fall.lava.projectile.player.mob = {0} was shot into lava by {1}'s {3} | |
death.fall.void.projectile.player.mob = {0} was shot out of the world by {1}'s {3} | |
death.fall.ground.projectile.player.mob.entity = {0} was shot off a high place by a {2} from {1}'s {3} | |
death.fall.lava.projectile.player.mob.entity = {0} was shot into lava by a {2} from {1}'s {3} | |
death.fall.void.projectile.player.mob.entity = {0} was shot out of the world by a {2} from {1}'s {3} | |
death.fall.ground.explosive = {0} was blown off a high place | |
death.fall.lava.explosive = {0} was blown into lava | |
death.fall.void.explosive = {0} was blown out of the world | |
death.fall.ground.explosive.player = {0} was blown off a high place by {1} | |
death.fall.lava.explosive.player = {0} was blown into lava by {1} | |
death.fall.void.explosive.player = {0} was blown out of the world by {1} | |
death.fall.ground.explosive.player.entity = {0} was blown off a high place by {1}'s {2} | |
death.fall.lava.explosive.player.entity = {0} was blown into lava by {1}'s {2} | |
death.fall.void.explosive.player.entity = {0} was blown out of the world by {1}'s {2} | |
death.fall.ground.explosive.player.entity.distance = {0} was blown off a high place by {1}'s {2} from {4} blocks | |
death.fall.lava.explosive.player.entity.distance = {0} was blown into lava by {1}'s {2} from {4} blocks | |
death.fall.void.explosive.player.entity.distance = {0} was blown out of the world by {1}'s {2} from {4} blocks | |
death.fall.ground.explosive.player.mob = {0} was blown off a high place by {1}'s {3} | |
death.fall.lava.explosive.player.mob = {0} was blown into lava by {1}'s {3} | |
death.fall.void.explosive.player.mob = {0} was blown out of the world by {1}'s {3} | |
death.fall.ground.spleef.player = {0} was spleefed off a high place by {1} | |
death.fall.lava.spleef.player = {0} was spleefed into lava by {1} | |
death.fall.void.spleef.player = {0} was spleefed out of the world by {1} | |
death.fall.ground.spleef.explosive = {0} was spleefed off a high place by {2} | |
death.fall.lava.spleef.explosive = {0} was spleefed into lava by {2} | |
death.fall.void.spleef.explosive = {0} was spleefed out of the world by {2} | |
death.fall.ground.spleef.explosive.player = {0} was spleefed off a high place by {1}'s {2} | |
death.fall.lava.spleef.explosive.player = {0} was spleefed into lava by {1}'s {2} | |
death.fall.void.spleef.explosive.player = {0} was spleefed out of the world by {1}'s {2} | |
death.fall.ground.spleef.explosive.player.distance = {0} was spleefed off a high place by {1}'s {2} from {4} blocks | |
death.fall.lava.spleef.explosive.player.distance = {0} was spleefed into lava by {1}'s {2} from {4} blocks | |
death.fall.void.spleef.explosive.player.distance = {0} was spleefed out of the world by {1}'s {2} from {4} blocks | |
death.fall.ground.spleef.explosive.player.mob = {0} was spleefed off a high place by {1}'s {3} | |
death.fall.lava.spleef.explosive.player.mob = {0} was spleefed into lava by {1}'s {3} | |
death.fall.void.spleef.explosive.player.mob = {0} was spleefed out of the world by {1}'s {3} |
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